Great! when you guy enjoying wherever it is, please do mind people still on
earth can't bypass FP, begging for next release of Flex.

On Tue, Apr 11, 2017 at 6:48 AM, Dev LFM <developer...@gmail.com> wrote:

> It's a known fact that Flutter is already doing that, only releases at the
> moment for ios/android, but I believe that in a 1 year span it will be
> possible to deploy to desktop too...
>
> No comments? too much work? Am I living on Jupiter? ^^
>
> 2017-04-11 10:35 GMT+01:00 Dev LFM <developer...@gmail.com>:
>
> > If drawing on gpu is possible, I would go even further and also add skia
> > to the discussion.
> >
> > My vision is, use skia to render everywhere.. Having then different
> > "falcon" to compile for webgl/ios/android/win/osx/unix/raspi
> >
> > Now.. what would be needed? I think a transpiler of "stage3d" to "skia"
> > could be a 1st attempt..
> >
> > Thoughts?
> >
> > 2017-04-11 7:32 GMT+01:00 Alex Harui <aha...@adobe.com>:
> >
> >> Gary,
> >>
> >> Please try to focus on actual technical issues and let those who want to
> >> try, try it.  Some people think making Flex/FlexJS popular again is a
> long
> >> shot as well.
> >>
> >> I'm not that familiar with WebAssembly, but from what I've read today, I
> >> think Josh has hit on the main technical challenge, which is that
> >> WebAssembly doesn't appear to let you draw directly to the screen.  It
> >> sort of reminds me of Alchemy/FlasCC.
> >>
> >> -Alex
> >>
> >> On 4/10/17, 7:26 PM, "Gary Yang" <flashflex...@gmail.com> wrote:
> >>
> >> >Thanks, I would love to see how you can get there, W3C started
> designing
> >> >HTML5 in 2009, Firefox is still making exception for Flash Player now,
> >> >maybe you can help them get rid of it and unify the web truly.
> >> >
> >> >On Mon, Apr 10, 2017 at 5:24 PM, Jason Taylor <ja...@dedoose.com>
> wrote:
> >> >
> >> >> Gary, do you even have any idea what WebAssembly is? You should check
> >> >>out
> >> >> some articles on it:
> >> >>https://na01.safelinks.protection.outlook.com/?url=https%
> >> 3A%2F%2Fgithub.c
> >> >>om%2FWebAssembly%2Fdesign%2Fblob%2F&data=02%7C01%7C%7C9587
> >> 71644c3444d5448
> >> >>308d480821d4b%7Cfa7b1b5a7b34438794aed2c178decee1%7C0%7C0%
> >> 7C63627474370530
> >> >>2509&sdata=roF8%2B3Z2KOZAW7NVE8QJ3OSFAraX8ViFl179cVi%
> >> 2FgJY%3D&reserved=0
> >> >> master/FAQ.md,
> >> >>https://na01.safelinks.protection.outlook.com/?url=https%
> >> 3A%2F%2Fdevelope
> >> >>r.mozilla.org%2Fen-US%2Fdocs%2FWebAssembly%2F&data=02%
> >> 7C01%7C%7C958771644
> >> >>c3444d5448308d480821d4b%7Cfa7b1b5a7b34438794aed2c178decee1
> >> %7C0%7C0%7C6362
> >> >>74743705302509&sdata=sf%2FmlA5b%2FvU79NgnjPu1tdhbF3sJ1FAoQ
> >> ahTmV06%2FAc%3D
> >> >>&reserved=0
> >> >> Concepts
> >> >>
> >> >> In a nutshell the browser vendors finally realized that HTML+JS will
> >> >>never
> >> >> be efficent enough to implement complex software/games in browser,
> and
> >> >>thus
> >> >> WebAssembly was born. It was designed by the W3C committee that
> >> included
> >> >> all the major browser vendors.
> >> >>
> >> >> Please do yourself a favor and research your opinion before you
> spread
> >> >> mis-information.
> >> >>
> >> >>
> >> >>
> >> >> -----Original Message-----
> >> >> From: Gary Yang [mailto:flashflex...@gmail.com]
> >> >> Sent: Monday, April 10, 2017 2:21 PM
> >> >> To: dev@flex.apache.org
> >> >> Subject: Re: WebAssembly Flash ByPass
> >> >>
> >> >> 1) It takes a long time to make a powerful system like Flash Player
> >> >>stable
> >> >> enough, Google Map has been using webGL for a long time, improved a
> lot
> >> >> still crash all the time.
> >> >> 2) Politically, none of the major browser vendors would let anything
> >> our
> >> >> of their control grow bigger anymore, Flash Player is the only
> >> >>exception,
> >> >> it came too early and too important to the web to be killed.
> >> >>
> >> >> The only chance to implement high performance application across main
> >> >> stream browsers is still Flash with stage3D AGAL, time has proved
> it, I
> >> >> don't the majority get it, when it comes to tech, this is usually it,
> >> >>most
> >> >> just follow what others say.
> >> >>
> >> >> Sad haaa? What if spent time in implementing Flex with AGAL from the
> >> >>very
> >> >> beginning? Flash platform might not be on the hanging edge...
> >> >>
> >> >>
> >> >> On Mon, Apr 10, 2017 at 5:16 PM, Josh Tynjala <joshtynj...@gmail.com
> >
> >> >> wrote:
> >> >>
> >> >> > I don't think you can simply compile LightSpark as-is to
> WebAssembly.
> >> >> > I suspect that its rendering code will need serious modification to
> >> be
> >> >> > able to draw to HTML Canvas or WebGL instead of whatever native
> APIs
> >> >> > it uses now. This part probably wouldn't be trivial.
> >> >> >
> >> >> > - Josh
> >> >> >
> >> >> > On Mon, Apr 10, 2017 at 1:52 PM, Jason Taylor <ja...@dedoose.com>
> >> >>wrote:
> >> >> >
> >> >> > > Why would we be implementing anything? I'm talking about taking
> >> >> > LightSpark
> >> >> > > as is (with their 252 open bugs) compiling it to LLVM, using that
> >> >> > > input
> >> >> > for
> >> >> > > the WebAssembly compiler and compiling the output binary as a
> >> >> > > LightSpark WebAssembly drop in flash player.  This has nothing to
> >> do
> >> >> > > with the
> >> >> > existing
> >> >> > > FlexJS work and is merely to allow the existing flash apps to run
> >> in
> >> >> > > browser, cross platform without a plug-in (such as Safari on
> iOS).
> >> >>  Not
> >> >> > > quite sure what exactly is so crazy here.  Sorry, FlexJS will
> never
> >> >> > > give
> >> >> > us
> >> >> > > the performance we (Dedoose) need, so extending the life cycle of
> >> >> > > the
> >> >> > flash
> >> >> > > player a couple more years to buy us time for a complete rewrite
> in
> >> >> > > a performant client technology is pretty important to us.
> >> >> > > ~ JT
> >> >> > >
> >> >> > >
> >> >> > >
> >> >> > > -----Original Message-----
> >> >> > > From: Gary Yang [mailto:flashflex...@gmail.com]
> >> >> > > Sent: Monday, April 10, 2017 1:46 PM
> >> >> > > To: dev@flex.apache.org
> >> >> > > Subject: Re: WebAssembly Flash ByPass
> >> >> > >
> >> >> > > No mean to be offensive, implementing everything in WebAssembly
> >> >> > > feels
> >> >> > just
> >> >> > > like talking about living in Mars, even with HTML/Javascript/CSS
> >> >> > regardless
> >> >> > > of performance, after so many years ...
> >> >> > >
> >> >> > > On Mon, Apr 10, 2017 at 4:18 PM, piotrz <
> piotrzarzyck...@gmail.com
> >> >
> >> >> > wrote:
> >> >> > >
> >> >> > > > Hi Gary,
> >> >> > > >
> >> >> > > > Please be tolerant to Jason's opinion and ideas. Apache Flex is
> >> an
> >> >> > > > open source project and if Jason would like to bring some idea
> >> >> > > > here he is very welcome, same as you.
> >> >> > > >
> >> >> > > > Piotr
> >> >> > > >
> >> >> > > >
> >> >> > > >
> >> >> > > > -----
> >> >> > > > Apache Flex PMC
> >> >> > > > piotrzarzyck...@gmail.com
> >> >> > > > --
> >> >> > > > View this message in context: http://apache-flex-
> >> >> > > > development.2333347.n4.nabble.com/FlexJS-feature-chart-work-
> >> >> > > > status-tp61035p61082.html
> >> >> > > > Sent from the Apache Flex Development mailing list archive at
> >> >> > Nabble.com.
> >> >> > > >
> >> >> > >
> >> >> >
> >> >>
> >>
> >>
> >
>

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