Great! when you guy enjoying wherever it is, please do mind people still on earth can't bypass FP, begging for next release of Flex.
On Tue, Apr 11, 2017 at 6:48 AM, Dev LFM <developer...@gmail.com> wrote: > It's a known fact that Flutter is already doing that, only releases at the > moment for ios/android, but I believe that in a 1 year span it will be > possible to deploy to desktop too... > > No comments? too much work? Am I living on Jupiter? ^^ > > 2017-04-11 10:35 GMT+01:00 Dev LFM <developer...@gmail.com>: > > > If drawing on gpu is possible, I would go even further and also add skia > > to the discussion. > > > > My vision is, use skia to render everywhere.. Having then different > > "falcon" to compile for webgl/ios/android/win/osx/unix/raspi > > > > Now.. what would be needed? I think a transpiler of "stage3d" to "skia" > > could be a 1st attempt.. > > > > Thoughts? > > > > 2017-04-11 7:32 GMT+01:00 Alex Harui <aha...@adobe.com>: > > > >> Gary, > >> > >> Please try to focus on actual technical issues and let those who want to > >> try, try it. Some people think making Flex/FlexJS popular again is a > long > >> shot as well. > >> > >> I'm not that familiar with WebAssembly, but from what I've read today, I > >> think Josh has hit on the main technical challenge, which is that > >> WebAssembly doesn't appear to let you draw directly to the screen. It > >> sort of reminds me of Alchemy/FlasCC. > >> > >> -Alex > >> > >> On 4/10/17, 7:26 PM, "Gary Yang" <flashflex...@gmail.com> wrote: > >> > >> >Thanks, I would love to see how you can get there, W3C started > designing > >> >HTML5 in 2009, Firefox is still making exception for Flash Player now, > >> >maybe you can help them get rid of it and unify the web truly. > >> > > >> >On Mon, Apr 10, 2017 at 5:24 PM, Jason Taylor <ja...@dedoose.com> > wrote: > >> > > >> >> Gary, do you even have any idea what WebAssembly is? You should check > >> >>out > >> >> some articles on it: > >> >>https://na01.safelinks.protection.outlook.com/?url=https% > >> 3A%2F%2Fgithub.c > >> >>om%2FWebAssembly%2Fdesign%2Fblob%2F&data=02%7C01%7C%7C9587 > >> 71644c3444d5448 > >> >>308d480821d4b%7Cfa7b1b5a7b34438794aed2c178decee1%7C0%7C0% > >> 7C63627474370530 > >> >>2509&sdata=roF8%2B3Z2KOZAW7NVE8QJ3OSFAraX8ViFl179cVi% > >> 2FgJY%3D&reserved=0 > >> >> master/FAQ.md, > >> >>https://na01.safelinks.protection.outlook.com/?url=https% > >> 3A%2F%2Fdevelope > >> >>r.mozilla.org%2Fen-US%2Fdocs%2FWebAssembly%2F&data=02% > >> 7C01%7C%7C958771644 > >> >>c3444d5448308d480821d4b%7Cfa7b1b5a7b34438794aed2c178decee1 > >> %7C0%7C0%7C6362 > >> >>74743705302509&sdata=sf%2FmlA5b%2FvU79NgnjPu1tdhbF3sJ1FAoQ > >> ahTmV06%2FAc%3D > >> >>&reserved=0 > >> >> Concepts > >> >> > >> >> In a nutshell the browser vendors finally realized that HTML+JS will > >> >>never > >> >> be efficent enough to implement complex software/games in browser, > and > >> >>thus > >> >> WebAssembly was born. It was designed by the W3C committee that > >> included > >> >> all the major browser vendors. > >> >> > >> >> Please do yourself a favor and research your opinion before you > spread > >> >> mis-information. > >> >> > >> >> > >> >> > >> >> -----Original Message----- > >> >> From: Gary Yang [mailto:flashflex...@gmail.com] > >> >> Sent: Monday, April 10, 2017 2:21 PM > >> >> To: dev@flex.apache.org > >> >> Subject: Re: WebAssembly Flash ByPass > >> >> > >> >> 1) It takes a long time to make a powerful system like Flash Player > >> >>stable > >> >> enough, Google Map has been using webGL for a long time, improved a > lot > >> >> still crash all the time. > >> >> 2) Politically, none of the major browser vendors would let anything > >> our > >> >> of their control grow bigger anymore, Flash Player is the only > >> >>exception, > >> >> it came too early and too important to the web to be killed. > >> >> > >> >> The only chance to implement high performance application across main > >> >> stream browsers is still Flash with stage3D AGAL, time has proved > it, I > >> >> don't the majority get it, when it comes to tech, this is usually it, > >> >>most > >> >> just follow what others say. > >> >> > >> >> Sad haaa? What if spent time in implementing Flex with AGAL from the > >> >>very > >> >> beginning? Flash platform might not be on the hanging edge... > >> >> > >> >> > >> >> On Mon, Apr 10, 2017 at 5:16 PM, Josh Tynjala <joshtynj...@gmail.com > > > >> >> wrote: > >> >> > >> >> > I don't think you can simply compile LightSpark as-is to > WebAssembly. > >> >> > I suspect that its rendering code will need serious modification to > >> be > >> >> > able to draw to HTML Canvas or WebGL instead of whatever native > APIs > >> >> > it uses now. This part probably wouldn't be trivial. > >> >> > > >> >> > - Josh > >> >> > > >> >> > On Mon, Apr 10, 2017 at 1:52 PM, Jason Taylor <ja...@dedoose.com> > >> >>wrote: > >> >> > > >> >> > > Why would we be implementing anything? I'm talking about taking > >> >> > LightSpark > >> >> > > as is (with their 252 open bugs) compiling it to LLVM, using that > >> >> > > input > >> >> > for > >> >> > > the WebAssembly compiler and compiling the output binary as a > >> >> > > LightSpark WebAssembly drop in flash player. This has nothing to > >> do > >> >> > > with the > >> >> > existing > >> >> > > FlexJS work and is merely to allow the existing flash apps to run > >> in > >> >> > > browser, cross platform without a plug-in (such as Safari on > iOS). > >> >> Not > >> >> > > quite sure what exactly is so crazy here. Sorry, FlexJS will > never > >> >> > > give > >> >> > us > >> >> > > the performance we (Dedoose) need, so extending the life cycle of > >> >> > > the > >> >> > flash > >> >> > > player a couple more years to buy us time for a complete rewrite > in > >> >> > > a performant client technology is pretty important to us. > >> >> > > ~ JT > >> >> > > > >> >> > > > >> >> > > > >> >> > > -----Original Message----- > >> >> > > From: Gary Yang [mailto:flashflex...@gmail.com] > >> >> > > Sent: Monday, April 10, 2017 1:46 PM > >> >> > > To: dev@flex.apache.org > >> >> > > Subject: Re: WebAssembly Flash ByPass > >> >> > > > >> >> > > No mean to be offensive, implementing everything in WebAssembly > >> >> > > feels > >> >> > just > >> >> > > like talking about living in Mars, even with HTML/Javascript/CSS > >> >> > regardless > >> >> > > of performance, after so many years ... > >> >> > > > >> >> > > On Mon, Apr 10, 2017 at 4:18 PM, piotrz < > piotrzarzyck...@gmail.com > >> > > >> >> > wrote: > >> >> > > > >> >> > > > Hi Gary, > >> >> > > > > >> >> > > > Please be tolerant to Jason's opinion and ideas. Apache Flex is > >> an > >> >> > > > open source project and if Jason would like to bring some idea > >> >> > > > here he is very welcome, same as you. > >> >> > > > > >> >> > > > Piotr > >> >> > > > > >> >> > > > > >> >> > > > > >> >> > > > ----- > >> >> > > > Apache Flex PMC > >> >> > > > piotrzarzyck...@gmail.com > >> >> > > > -- > >> >> > > > View this message in context: http://apache-flex- > >> >> > > > development.2333347.n4.nabble.com/FlexJS-feature-chart-work- > >> >> > > > status-tp61035p61082.html > >> >> > > > Sent from the Apache Flex Development mailing list archive at > >> >> > Nabble.com. > >> >> > > > > >> >> > > > >> >> > > >> >> > >> > >> > > >