lol yes, currently WebAssembly dosen't include the bindings to WebGL, so still have to hack things around a bit, but yes essentially we would have to rewrite the main rendering engine to WebGL, still haven't made it deep into LightSpark's rendering engine, but assuming they are mimicking the native flash renderer which is an absolutely beast
-----Original Message----- From: Tom Chiverton [mailto:t...@extravision.com] Sent: Wednesday, April 12, 2017 12:53 AM To: dev@flex.apache.org Subject: Re: WebAssembly Flash ByPass I certainly look forward to seeing what comes out of it. Sounds like you relish the challenge ! Tom On 11/04/17 20:09, Jason Taylor wrote: > problem area is obviously the rendering engine, but I do have quite a bit of > experience in the area.