It's a known fact that Flutter is already doing that, only releases at the
moment for ios/android, but I believe that in a 1 year span it will be
possible to deploy to desktop too...

No comments? too much work? Am I living on Jupiter? ^^

2017-04-11 10:35 GMT+01:00 Dev LFM <developer...@gmail.com>:

> If drawing on gpu is possible, I would go even further and also add skia
> to the discussion.
>
> My vision is, use skia to render everywhere.. Having then different
> "falcon" to compile for webgl/ios/android/win/osx/unix/raspi
>
> Now.. what would be needed? I think a transpiler of "stage3d" to "skia"
> could be a 1st attempt..
>
> Thoughts?
>
> 2017-04-11 7:32 GMT+01:00 Alex Harui <aha...@adobe.com>:
>
>> Gary,
>>
>> Please try to focus on actual technical issues and let those who want to
>> try, try it.  Some people think making Flex/FlexJS popular again is a long
>> shot as well.
>>
>> I'm not that familiar with WebAssembly, but from what I've read today, I
>> think Josh has hit on the main technical challenge, which is that
>> WebAssembly doesn't appear to let you draw directly to the screen.  It
>> sort of reminds me of Alchemy/FlasCC.
>>
>> -Alex
>>
>> On 4/10/17, 7:26 PM, "Gary Yang" <flashflex...@gmail.com> wrote:
>>
>> >Thanks, I would love to see how you can get there, W3C started designing
>> >HTML5 in 2009, Firefox is still making exception for Flash Player now,
>> >maybe you can help them get rid of it and unify the web truly.
>> >
>> >On Mon, Apr 10, 2017 at 5:24 PM, Jason Taylor <ja...@dedoose.com> wrote:
>> >
>> >> Gary, do you even have any idea what WebAssembly is? You should check
>> >>out
>> >> some articles on it:
>> >>https://na01.safelinks.protection.outlook.com/?url=https%
>> 3A%2F%2Fgithub.c
>> >>om%2FWebAssembly%2Fdesign%2Fblob%2F&data=02%7C01%7C%7C9587
>> 71644c3444d5448
>> >>308d480821d4b%7Cfa7b1b5a7b34438794aed2c178decee1%7C0%7C0%
>> 7C63627474370530
>> >>2509&sdata=roF8%2B3Z2KOZAW7NVE8QJ3OSFAraX8ViFl179cVi%
>> 2FgJY%3D&reserved=0
>> >> master/FAQ.md,
>> >>https://na01.safelinks.protection.outlook.com/?url=https%
>> 3A%2F%2Fdevelope
>> >>r.mozilla.org%2Fen-US%2Fdocs%2FWebAssembly%2F&data=02%
>> 7C01%7C%7C958771644
>> >>c3444d5448308d480821d4b%7Cfa7b1b5a7b34438794aed2c178decee1
>> %7C0%7C0%7C6362
>> >>74743705302509&sdata=sf%2FmlA5b%2FvU79NgnjPu1tdhbF3sJ1FAoQ
>> ahTmV06%2FAc%3D
>> >>&reserved=0
>> >> Concepts
>> >>
>> >> In a nutshell the browser vendors finally realized that HTML+JS will
>> >>never
>> >> be efficent enough to implement complex software/games in browser, and
>> >>thus
>> >> WebAssembly was born. It was designed by the W3C committee that
>> included
>> >> all the major browser vendors.
>> >>
>> >> Please do yourself a favor and research your opinion before you spread
>> >> mis-information.
>> >>
>> >>
>> >>
>> >> -----Original Message-----
>> >> From: Gary Yang [mailto:flashflex...@gmail.com]
>> >> Sent: Monday, April 10, 2017 2:21 PM
>> >> To: dev@flex.apache.org
>> >> Subject: Re: WebAssembly Flash ByPass
>> >>
>> >> 1) It takes a long time to make a powerful system like Flash Player
>> >>stable
>> >> enough, Google Map has been using webGL for a long time, improved a lot
>> >> still crash all the time.
>> >> 2) Politically, none of the major browser vendors would let anything
>> our
>> >> of their control grow bigger anymore, Flash Player is the only
>> >>exception,
>> >> it came too early and too important to the web to be killed.
>> >>
>> >> The only chance to implement high performance application across main
>> >> stream browsers is still Flash with stage3D AGAL, time has proved it, I
>> >> don't the majority get it, when it comes to tech, this is usually it,
>> >>most
>> >> just follow what others say.
>> >>
>> >> Sad haaa? What if spent time in implementing Flex with AGAL from the
>> >>very
>> >> beginning? Flash platform might not be on the hanging edge...
>> >>
>> >>
>> >> On Mon, Apr 10, 2017 at 5:16 PM, Josh Tynjala <joshtynj...@gmail.com>
>> >> wrote:
>> >>
>> >> > I don't think you can simply compile LightSpark as-is to WebAssembly.
>> >> > I suspect that its rendering code will need serious modification to
>> be
>> >> > able to draw to HTML Canvas or WebGL instead of whatever native APIs
>> >> > it uses now. This part probably wouldn't be trivial.
>> >> >
>> >> > - Josh
>> >> >
>> >> > On Mon, Apr 10, 2017 at 1:52 PM, Jason Taylor <ja...@dedoose.com>
>> >>wrote:
>> >> >
>> >> > > Why would we be implementing anything? I'm talking about taking
>> >> > LightSpark
>> >> > > as is (with their 252 open bugs) compiling it to LLVM, using that
>> >> > > input
>> >> > for
>> >> > > the WebAssembly compiler and compiling the output binary as a
>> >> > > LightSpark WebAssembly drop in flash player.  This has nothing to
>> do
>> >> > > with the
>> >> > existing
>> >> > > FlexJS work and is merely to allow the existing flash apps to run
>> in
>> >> > > browser, cross platform without a plug-in (such as Safari on iOS).
>> >>  Not
>> >> > > quite sure what exactly is so crazy here.  Sorry, FlexJS will never
>> >> > > give
>> >> > us
>> >> > > the performance we (Dedoose) need, so extending the life cycle of
>> >> > > the
>> >> > flash
>> >> > > player a couple more years to buy us time for a complete rewrite in
>> >> > > a performant client technology is pretty important to us.
>> >> > > ~ JT
>> >> > >
>> >> > >
>> >> > >
>> >> > > -----Original Message-----
>> >> > > From: Gary Yang [mailto:flashflex...@gmail.com]
>> >> > > Sent: Monday, April 10, 2017 1:46 PM
>> >> > > To: dev@flex.apache.org
>> >> > > Subject: Re: WebAssembly Flash ByPass
>> >> > >
>> >> > > No mean to be offensive, implementing everything in WebAssembly
>> >> > > feels
>> >> > just
>> >> > > like talking about living in Mars, even with HTML/Javascript/CSS
>> >> > regardless
>> >> > > of performance, after so many years ...
>> >> > >
>> >> > > On Mon, Apr 10, 2017 at 4:18 PM, piotrz <piotrzarzyck...@gmail.com
>> >
>> >> > wrote:
>> >> > >
>> >> > > > Hi Gary,
>> >> > > >
>> >> > > > Please be tolerant to Jason's opinion and ideas. Apache Flex is
>> an
>> >> > > > open source project and if Jason would like to bring some idea
>> >> > > > here he is very welcome, same as you.
>> >> > > >
>> >> > > > Piotr
>> >> > > >
>> >> > > >
>> >> > > >
>> >> > > > -----
>> >> > > > Apache Flex PMC
>> >> > > > piotrzarzyck...@gmail.com
>> >> > > > --
>> >> > > > View this message in context: http://apache-flex-
>> >> > > > development.2333347.n4.nabble.com/FlexJS-feature-chart-work-
>> >> > > > status-tp61035p61082.html
>> >> > > > Sent from the Apache Flex Development mailing list archive at
>> >> > Nabble.com.
>> >> > > >
>> >> > >
>> >> >
>> >>
>>
>>
>

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