It's a known fact that Flutter is already doing that, only releases at the moment for ios/android, but I believe that in a 1 year span it will be possible to deploy to desktop too...
No comments? too much work? Am I living on Jupiter? ^^ 2017-04-11 10:35 GMT+01:00 Dev LFM <developer...@gmail.com>: > If drawing on gpu is possible, I would go even further and also add skia > to the discussion. > > My vision is, use skia to render everywhere.. Having then different > "falcon" to compile for webgl/ios/android/win/osx/unix/raspi > > Now.. what would be needed? I think a transpiler of "stage3d" to "skia" > could be a 1st attempt.. > > Thoughts? > > 2017-04-11 7:32 GMT+01:00 Alex Harui <aha...@adobe.com>: > >> Gary, >> >> Please try to focus on actual technical issues and let those who want to >> try, try it. Some people think making Flex/FlexJS popular again is a long >> shot as well. >> >> I'm not that familiar with WebAssembly, but from what I've read today, I >> think Josh has hit on the main technical challenge, which is that >> WebAssembly doesn't appear to let you draw directly to the screen. It >> sort of reminds me of Alchemy/FlasCC. >> >> -Alex >> >> On 4/10/17, 7:26 PM, "Gary Yang" <flashflex...@gmail.com> wrote: >> >> >Thanks, I would love to see how you can get there, W3C started designing >> >HTML5 in 2009, Firefox is still making exception for Flash Player now, >> >maybe you can help them get rid of it and unify the web truly. >> > >> >On Mon, Apr 10, 2017 at 5:24 PM, Jason Taylor <ja...@dedoose.com> wrote: >> > >> >> Gary, do you even have any idea what WebAssembly is? You should check >> >>out >> >> some articles on it: >> >>https://na01.safelinks.protection.outlook.com/?url=https% >> 3A%2F%2Fgithub.c >> >>om%2FWebAssembly%2Fdesign%2Fblob%2F&data=02%7C01%7C%7C9587 >> 71644c3444d5448 >> >>308d480821d4b%7Cfa7b1b5a7b34438794aed2c178decee1%7C0%7C0% >> 7C63627474370530 >> >>2509&sdata=roF8%2B3Z2KOZAW7NVE8QJ3OSFAraX8ViFl179cVi% >> 2FgJY%3D&reserved=0 >> >> master/FAQ.md, >> >>https://na01.safelinks.protection.outlook.com/?url=https% >> 3A%2F%2Fdevelope >> >>r.mozilla.org%2Fen-US%2Fdocs%2FWebAssembly%2F&data=02% >> 7C01%7C%7C958771644 >> >>c3444d5448308d480821d4b%7Cfa7b1b5a7b34438794aed2c178decee1 >> %7C0%7C0%7C6362 >> >>74743705302509&sdata=sf%2FmlA5b%2FvU79NgnjPu1tdhbF3sJ1FAoQ >> ahTmV06%2FAc%3D >> >>&reserved=0 >> >> Concepts >> >> >> >> In a nutshell the browser vendors finally realized that HTML+JS will >> >>never >> >> be efficent enough to implement complex software/games in browser, and >> >>thus >> >> WebAssembly was born. It was designed by the W3C committee that >> included >> >> all the major browser vendors. >> >> >> >> Please do yourself a favor and research your opinion before you spread >> >> mis-information. >> >> >> >> >> >> >> >> -----Original Message----- >> >> From: Gary Yang [mailto:flashflex...@gmail.com] >> >> Sent: Monday, April 10, 2017 2:21 PM >> >> To: dev@flex.apache.org >> >> Subject: Re: WebAssembly Flash ByPass >> >> >> >> 1) It takes a long time to make a powerful system like Flash Player >> >>stable >> >> enough, Google Map has been using webGL for a long time, improved a lot >> >> still crash all the time. >> >> 2) Politically, none of the major browser vendors would let anything >> our >> >> of their control grow bigger anymore, Flash Player is the only >> >>exception, >> >> it came too early and too important to the web to be killed. >> >> >> >> The only chance to implement high performance application across main >> >> stream browsers is still Flash with stage3D AGAL, time has proved it, I >> >> don't the majority get it, when it comes to tech, this is usually it, >> >>most >> >> just follow what others say. >> >> >> >> Sad haaa? What if spent time in implementing Flex with AGAL from the >> >>very >> >> beginning? Flash platform might not be on the hanging edge... >> >> >> >> >> >> On Mon, Apr 10, 2017 at 5:16 PM, Josh Tynjala <joshtynj...@gmail.com> >> >> wrote: >> >> >> >> > I don't think you can simply compile LightSpark as-is to WebAssembly. >> >> > I suspect that its rendering code will need serious modification to >> be >> >> > able to draw to HTML Canvas or WebGL instead of whatever native APIs >> >> > it uses now. This part probably wouldn't be trivial. >> >> > >> >> > - Josh >> >> > >> >> > On Mon, Apr 10, 2017 at 1:52 PM, Jason Taylor <ja...@dedoose.com> >> >>wrote: >> >> > >> >> > > Why would we be implementing anything? I'm talking about taking >> >> > LightSpark >> >> > > as is (with their 252 open bugs) compiling it to LLVM, using that >> >> > > input >> >> > for >> >> > > the WebAssembly compiler and compiling the output binary as a >> >> > > LightSpark WebAssembly drop in flash player. This has nothing to >> do >> >> > > with the >> >> > existing >> >> > > FlexJS work and is merely to allow the existing flash apps to run >> in >> >> > > browser, cross platform without a plug-in (such as Safari on iOS). >> >> Not >> >> > > quite sure what exactly is so crazy here. Sorry, FlexJS will never >> >> > > give >> >> > us >> >> > > the performance we (Dedoose) need, so extending the life cycle of >> >> > > the >> >> > flash >> >> > > player a couple more years to buy us time for a complete rewrite in >> >> > > a performant client technology is pretty important to us. >> >> > > ~ JT >> >> > > >> >> > > >> >> > > >> >> > > -----Original Message----- >> >> > > From: Gary Yang [mailto:flashflex...@gmail.com] >> >> > > Sent: Monday, April 10, 2017 1:46 PM >> >> > > To: dev@flex.apache.org >> >> > > Subject: Re: WebAssembly Flash ByPass >> >> > > >> >> > > No mean to be offensive, implementing everything in WebAssembly >> >> > > feels >> >> > just >> >> > > like talking about living in Mars, even with HTML/Javascript/CSS >> >> > regardless >> >> > > of performance, after so many years ... >> >> > > >> >> > > On Mon, Apr 10, 2017 at 4:18 PM, piotrz <piotrzarzyck...@gmail.com >> > >> >> > wrote: >> >> > > >> >> > > > Hi Gary, >> >> > > > >> >> > > > Please be tolerant to Jason's opinion and ideas. Apache Flex is >> an >> >> > > > open source project and if Jason would like to bring some idea >> >> > > > here he is very welcome, same as you. >> >> > > > >> >> > > > Piotr >> >> > > > >> >> > > > >> >> > > > >> >> > > > ----- >> >> > > > Apache Flex PMC >> >> > > > piotrzarzyck...@gmail.com >> >> > > > -- >> >> > > > View this message in context: http://apache-flex- >> >> > > > development.2333347.n4.nabble.com/FlexJS-feature-chart-work- >> >> > > > status-tp61035p61082.html >> >> > > > Sent from the Apache Flex Development mailing list archive at >> >> > Nabble.com. >> >> > > > >> >> > > >> >> > >> >> >> >> >