If drawing on gpu is possible, I would go even further and also add skia to the discussion.
My vision is, use skia to render everywhere.. Having then different "falcon" to compile for webgl/ios/android/win/osx/unix/raspi Now.. what would be needed? I think a transpiler of "stage3d" to "skia" could be a 1st attempt.. Thoughts? 2017-04-11 7:32 GMT+01:00 Alex Harui <aha...@adobe.com>: > Gary, > > Please try to focus on actual technical issues and let those who want to > try, try it. Some people think making Flex/FlexJS popular again is a long > shot as well. > > I'm not that familiar with WebAssembly, but from what I've read today, I > think Josh has hit on the main technical challenge, which is that > WebAssembly doesn't appear to let you draw directly to the screen. It > sort of reminds me of Alchemy/FlasCC. > > -Alex > > On 4/10/17, 7:26 PM, "Gary Yang" <flashflex...@gmail.com> wrote: > > >Thanks, I would love to see how you can get there, W3C started designing > >HTML5 in 2009, Firefox is still making exception for Flash Player now, > >maybe you can help them get rid of it and unify the web truly. > > > >On Mon, Apr 10, 2017 at 5:24 PM, Jason Taylor <ja...@dedoose.com> wrote: > > > >> Gary, do you even have any idea what WebAssembly is? You should check > >>out > >> some articles on it: > >>https://na01.safelinks.protection.outlook.com/?url= > https%3A%2F%2Fgithub.c > >>om%2FWebAssembly%2Fdesign%2Fblob%2F&data=02%7C01%7C% > 7C958771644c3444d5448 > >>308d480821d4b%7Cfa7b1b5a7b34438794aed2c178de > cee1%7C0%7C0%7C63627474370530 > >>2509&sdata=roF8%2B3Z2KOZAW7NVE8QJ3OSFAraX8ViFl179cVi%2FgJY%3D&reserved=0 > >> master/FAQ.md, > >>https://na01.safelinks.protection.outlook.com/?url= > https%3A%2F%2Fdevelope > >>r.mozilla.org%2Fen-US%2Fdocs%2FWebAssembly%2F&data= > 02%7C01%7C%7C958771644 > >>c3444d5448308d480821d4b%7Cfa7b1b5a7b34438794aed2c178de > cee1%7C0%7C0%7C6362 > >>74743705302509&sdata=sf%2FmlA5b%2FvU79NgnjPu1tdhbF3sJ1FAoQahTm > V06%2FAc%3D > >>&reserved=0 > >> Concepts > >> > >> In a nutshell the browser vendors finally realized that HTML+JS will > >>never > >> be efficent enough to implement complex software/games in browser, and > >>thus > >> WebAssembly was born. It was designed by the W3C committee that included > >> all the major browser vendors. > >> > >> Please do yourself a favor and research your opinion before you spread > >> mis-information. > >> > >> > >> > >> -----Original Message----- > >> From: Gary Yang [mailto:flashflex...@gmail.com] > >> Sent: Monday, April 10, 2017 2:21 PM > >> To: dev@flex.apache.org > >> Subject: Re: WebAssembly Flash ByPass > >> > >> 1) It takes a long time to make a powerful system like Flash Player > >>stable > >> enough, Google Map has been using webGL for a long time, improved a lot > >> still crash all the time. > >> 2) Politically, none of the major browser vendors would let anything our > >> of their control grow bigger anymore, Flash Player is the only > >>exception, > >> it came too early and too important to the web to be killed. > >> > >> The only chance to implement high performance application across main > >> stream browsers is still Flash with stage3D AGAL, time has proved it, I > >> don't the majority get it, when it comes to tech, this is usually it, > >>most > >> just follow what others say. > >> > >> Sad haaa? What if spent time in implementing Flex with AGAL from the > >>very > >> beginning? Flash platform might not be on the hanging edge... > >> > >> > >> On Mon, Apr 10, 2017 at 5:16 PM, Josh Tynjala <joshtynj...@gmail.com> > >> wrote: > >> > >> > I don't think you can simply compile LightSpark as-is to WebAssembly. > >> > I suspect that its rendering code will need serious modification to be > >> > able to draw to HTML Canvas or WebGL instead of whatever native APIs > >> > it uses now. This part probably wouldn't be trivial. > >> > > >> > - Josh > >> > > >> > On Mon, Apr 10, 2017 at 1:52 PM, Jason Taylor <ja...@dedoose.com> > >>wrote: > >> > > >> > > Why would we be implementing anything? I'm talking about taking > >> > LightSpark > >> > > as is (with their 252 open bugs) compiling it to LLVM, using that > >> > > input > >> > for > >> > > the WebAssembly compiler and compiling the output binary as a > >> > > LightSpark WebAssembly drop in flash player. This has nothing to do > >> > > with the > >> > existing > >> > > FlexJS work and is merely to allow the existing flash apps to run in > >> > > browser, cross platform without a plug-in (such as Safari on iOS). > >> Not > >> > > quite sure what exactly is so crazy here. Sorry, FlexJS will never > >> > > give > >> > us > >> > > the performance we (Dedoose) need, so extending the life cycle of > >> > > the > >> > flash > >> > > player a couple more years to buy us time for a complete rewrite in > >> > > a performant client technology is pretty important to us. > >> > > ~ JT > >> > > > >> > > > >> > > > >> > > -----Original Message----- > >> > > From: Gary Yang [mailto:flashflex...@gmail.com] > >> > > Sent: Monday, April 10, 2017 1:46 PM > >> > > To: dev@flex.apache.org > >> > > Subject: Re: WebAssembly Flash ByPass > >> > > > >> > > No mean to be offensive, implementing everything in WebAssembly > >> > > feels > >> > just > >> > > like talking about living in Mars, even with HTML/Javascript/CSS > >> > regardless > >> > > of performance, after so many years ... > >> > > > >> > > On Mon, Apr 10, 2017 at 4:18 PM, piotrz <piotrzarzyck...@gmail.com> > >> > wrote: > >> > > > >> > > > Hi Gary, > >> > > > > >> > > > Please be tolerant to Jason's opinion and ideas. Apache Flex is an > >> > > > open source project and if Jason would like to bring some idea > >> > > > here he is very welcome, same as you. > >> > > > > >> > > > Piotr > >> > > > > >> > > > > >> > > > > >> > > > ----- > >> > > > Apache Flex PMC > >> > > > piotrzarzyck...@gmail.com > >> > > > -- > >> > > > View this message in context: http://apache-flex- > >> > > > development.2333347.n4.nabble.com/FlexJS-feature-chart-work- > >> > > > status-tp61035p61082.html > >> > > > Sent from the Apache Flex Development mailing list archive at > >> > Nabble.com. > >> > > > > >> > > > >> > > >> > >