I get this error when I try to load that page in Firefox: https://www.evernote.com/l/AI_fadXxqApIeJzFvWPvil9i65iTscbNoTcB/image.png
On May 19, 2015, at 10:44 PM, Michael Schmalle <teotigraphix...@gmail.com> wrote: > Om, > > Check this out; > > https://jsfoo.talkfunnel.com/2013/788-using-randorijs-and-kontikijs-to-create-2d-webgl-based-games-from-existing-starling-as3-code > > Load this in Chrome; > > http://renaun.com/html5/randoristarlingtest/hero.html > > That whole thing and the Starling framework was cross compiled with the > Randori compiler I wrote. :) > > It uses the same as code! Renaun had to make tweaks but this shows what we > could do if we wanted to. > > Mike > > > On Tue, May 19, 2015 at 3:35 PM, OmPrakash Muppirala <bigosma...@gmail.com> > wrote: > >> On Tue, May 19, 2015 at 11:22 AM, Michael Schmalle < >> teotigraphix...@gmail.com> wrote: >> >>> On Tue, May 19, 2015 at 2:10 PM, OmPrakash Muppirala < >> bigosma...@gmail.com >>>> >>> wrote: >>> >>>>> >>>>> >>>>> A key thing about FlexJS though is that we are trying to make the >> tools >>>>> “framework-agnostic” so I’m not sure there are as many edges as there >>> are >>>>> for a monolithic framework like the current Flex SDK. If Josh were >>>>> starting Feathers today off of FlexJS, in theory he wouldn’t have had >>> to >>>>> muck with the compiler at all. >>>>> >>>> >>>> Which is why (as I have said in the past), FlexJS is a poor name for >>> this. >>>> There is really nothing 'JS' related in the framework itself. A while >>> ago, >>>> I mucked around with the AS part of 'FlexJS' and was able to get a very >>>> basic starling based application out of it. I believe it would be even >>>> easier to get a FeathersUI app. >>>> >>>> >>> So when you say framework here, you are referring to Application right? >>> >>> Can you tell me "What" you did to get a Starling app to run using the >>> "framework". >>> >> >> FlexJS allows creating wrappers around libraries like jquery, createjs >> etc. I followed the same paradigm as this one [1] >> >> What I set out to do was create a Starling based application on the AS side >> and a Canvas/Webgl based application on the JS side. On a high level, we >> need an Application.as class that sets up the Starling application + >> display list. And an Application.js that creates a Canvas object on top of >> which the entire application would be drawn on. >> >> In Application.as, the Starling startup code from [2] needs to be set up. >> >> I got until this part and got distracted with SVG, etc. so gave up on >> that. Perhaps you can give this approach a try and see where it leads? >> >> Thanks, >> Om >> >> [1] >> >> https://github.com/apache/flex-asjs/blob/develop/frameworks/projects/JQuery/as/src/org/apache/flex/jquery/Application.as >> [2] http://wiki.starling-framework.org/manual/startup_code >> >> >>> >>> I am trying to see why you would even want to do this? Starling just >>> bootstraps with an easy main .as class. >>> >>> Mike >>> >>> >>> >>>> There are two parts: the framework which lets you create any kind of >> app >>>> using AS3 and MXML. And then there is a JS transpiler (FalconJX) The >>>> framework part can be technically be used to create any kind of >>> application >>>> (think iOS, Android, Starling, etc.) >>>> >>>> Thanks, >>>> Om >>>> >>> >>