I get this error when I try to load that page in Firefox:
https://www.evernote.com/l/AI_fadXxqApIeJzFvWPvil9i65iTscbNoTcB/image.png

On May 19, 2015, at 10:44 PM, Michael Schmalle <teotigraphix...@gmail.com> 
wrote:

> Om,
> 
> Check this out;
> 
> https://jsfoo.talkfunnel.com/2013/788-using-randorijs-and-kontikijs-to-create-2d-webgl-based-games-from-existing-starling-as3-code
> 
> Load this in Chrome;
> 
> http://renaun.com/html5/randoristarlingtest/hero.html
> 
> That whole thing and the Starling framework was cross compiled with the
> Randori compiler I wrote. :)
> 
> It uses the same as code! Renaun had to make tweaks but this shows what we
> could do if we wanted to.
> 
> Mike
> 
> 
> On Tue, May 19, 2015 at 3:35 PM, OmPrakash Muppirala <bigosma...@gmail.com>
> wrote:
> 
>> On Tue, May 19, 2015 at 11:22 AM, Michael Schmalle <
>> teotigraphix...@gmail.com> wrote:
>> 
>>> On Tue, May 19, 2015 at 2:10 PM, OmPrakash Muppirala <
>> bigosma...@gmail.com
>>>> 
>>> wrote:
>>> 
>>>>> 
>>>>> 
>>>>> A key thing about FlexJS though is that we are trying to make the
>> tools
>>>>> “framework-agnostic” so I’m not sure there are as many edges as there
>>> are
>>>>> for a monolithic framework like the current Flex SDK.  If Josh were
>>>>> starting Feathers today off of FlexJS, in theory he wouldn’t have had
>>> to
>>>>> muck with the compiler at all.
>>>>> 
>>>> 
>>>> Which is why (as I have said in the past), FlexJS is a poor name for
>>> this.
>>>> There is really nothing 'JS' related in the framework itself.  A while
>>> ago,
>>>> I mucked around with the AS part of 'FlexJS' and was able to get a very
>>>> basic starling based application out of it.  I believe it would be even
>>>> easier to get a FeathersUI app.
>>>> 
>>>> 
>>> So when you say framework here, you are referring to Application right?
>>> 
>>> Can you tell me "What" you did to get a Starling app to run using the
>>> "framework".
>>> 
>> 
>> FlexJS allows creating wrappers around libraries like jquery, createjs
>> etc.  I followed the same paradigm as this one [1]
>> 
>> What I set out to do was create a Starling based application on the AS side
>> and a Canvas/Webgl based application on the JS side.  On a high level, we
>> need an Application.as class that sets up the Starling application +
>> display list.  And an Application.js that creates a Canvas object on top of
>> which the entire application would be drawn on.
>> 
>> In Application.as, the Starling startup code from [2] needs to be set up.
>> 
>> I got until this part and got distracted with SVG, etc. so gave up on
>> that.  Perhaps you can give this approach a try and see where it leads?
>> 
>> Thanks,
>> Om
>> 
>> [1]
>> 
>> https://github.com/apache/flex-asjs/blob/develop/frameworks/projects/JQuery/as/src/org/apache/flex/jquery/Application.as
>> [2] http://wiki.starling-framework.org/manual/startup_code
>> 
>> 
>>> 
>>> I am trying to see why you would even want to do this? Starling just
>>> bootstraps with an easy main .as class.
>>> 
>>> Mike
>>> 
>>> 
>>> 
>>>> There are two parts: the framework which lets you create any kind of
>> app
>>>> using AS3 and MXML.   And then there is a JS transpiler (FalconJX)  The
>>>> framework part can be technically be used to create any kind of
>>> application
>>>> (think iOS, Android, Starling, etc.)
>>>> 
>>>> Thanks,
>>>> Om
>>>> 
>>> 
>> 

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