On Tue, May 19, 2015 at 10:36 AM, Michael Schmalle <
teotigraphix...@gmail.com> wrote:

> On Tue, May 19, 2015 at 1:22 PM, Alex Harui <aha...@adobe.com> wrote:
>
> >
> >
> > On 5/19/15, 9:59 AM, "Michael Schmalle" <teotigraphix...@gmail.com>
> wrote:
> >
> > >I am a dreamer, so I dream up things I want to do; right now, I don't
> feel
> > >the boundaries of what FlexJS is capable of abstracting.  Obviously I
> can
> > >google all the things I want to do with HTML/JS, search if it works on
> > >mobile etc. In other words, I don't feel what I can't do with FlexJS
> right
> > >now, hence my trying to understand the javascript part of the framework,
> > >the non cross compiled part.
> >
> > Well, right now, you can’t do much with FlexJS except build and run the
> > examples.  Of course, we want folks to try porting or creating apps in
> > FlexJS so we can make it do more things.
> >
>
>
> Well yeah, that was my point of getting into it is making a couple simple
> apps. :)
>
>
> >
> > In theory, FlexJS should someday be able to create any HTML/JS/CSS app
> > that you could write yourself using any of the popular JS frameworks that
> > try to still make what you write look like code.  Those frameworks try to
> > make things that look like classes, and as long as they don’t break rules
> > of what classes in JS “should" look like, it should be possible to mock
> up
> > an AS class that maps to the same API surface.  Other frameworks try to
> > completely change the way you code.  I’m not interested in those right
> now.
> >
> > The problem most JS app developers face is that they make mistakes
> writing
> > the JS code that glues the Jquery (or whatever framework) components
> > together.  The promise of TypeScript and ActionScript is that it reduces
> > the number of ways you can screw yourself over.
> >
>
> Well, I used the same javascript dynamically in 1999, so I think it's why I
> don't use it today on anything large. :) I have always favored checks and
> balances over riding by the seat of your pants type programming.
>
>
> >
> > But the Flash runtime will also prove your API surfaces are valid before
> > you even run every code path, so that’s why I suggest testing using the
> > SWF version before trying the cross-compile.  The current JS tools are
> > great at checking everything you can bring into one compilation session,
> > but folks who have built enterprise-class applications know that isn’t
> > always practical.  The whole point of modular development is to have
> > asynchronous, loosely-coupled development teams.  When your app scales to
> > that point where you are dynamically loading stuff you couldn’t gather
> > together for a huge compile, how will you know if there was an API
> > mismatch?  Flash will tell you much sooner than the browser will.
> >
> > Or think of it this way: what the handwritten JS does is take some
> > existing browser or JS framework API and wrap it just enough to make it
> > conform to what the FalconJX cross-compile from some AS code calling it
> > would want to see.  We don’t want to add more than that if possible.
> Like
> > I said, we’ll be compared on download size with apps written in
> > HTML/JS/CSS.
> >
> >
> Yes, it's the API contract that you are creating in AS that allows large
> projects to benefit, since they all would use that SWC API library and
> compile against it remotely.
>
>
>
> > >
> > >I am trying to figure out what is real using AS, what has to be written
> in
> > >JS, what shims are necessary, what are my limitations of the cross
> > >compiling.
> > >
> > >So basically, I am searching for the end of the road sign in the
> > >ActionScript development paradigm. Where it stops and only things can be
> > >done in JS. It's like when I feel this line, I can then start putting
> > >together all these ideas in my head, using mobile, web audio or
> whatever.
> >
> > Josh’s idea of a standalone FalconJX was compelling because it could mean
> > that FlexJS could be written entirely in AS.  The most or all of the
> > handwritten JS could actually just be cross-compiled AS written against a
> > different set of libraries (native HTML DOM APIs).  I may explore this
> > idea a bit more over the next week or so.
> >
> > I’d expect there’s still be some handwritten JS to shim something the
> > cross-compiler doesn’t do that well or to hack some existing browser
> > class, but it could greatly reduce the amount of JS we write and speed up
> > development greatly.  We make many more mistakes writing JS than AS,
> > although it may be more painful to debug the JS and then adjust the AS
> > than just adjust the JS.
> >
> > Other limitations are where AS doesn’t map cleanly to JS and if you want
> > to use HTML/JS/CSS things we can’t or don’t do well in AS and/or Flash.
> >
>
>
> See this is my problem, Randori was a straight cross compile with shims and
> worked awesome. So all my questions to you are like me "unlearning" what I
> spent 6+ months working on in that project.
>
> The compiler's emitter just puked out js and we locked in SWCs in the apps
> that used js API surfaces.
>
> Although, the one thing as you know was Mike disagreed with FlexJS's view
> in ActionScript because he said HTML/CSS designers should just do what they
> do and design in HTML/CSS.
>

I disagree fundamentally with this idea.  For one, HTML/CSS is a terrible
terrible paradigm.  No designer is happy with the way things work today.  I
would rather provide a better way of doing the visuals via MXML+FXG (like
we do in Flex's spark skins) and cross compile them over to JS + SVG +
Canvas as needed.

Even the HTML/JS world is waking up to this idea.  This presentation [1]
does a great job of explaining why SVG is better than CSS for interfaces
building.  FlexJS is in a great position to provide this out of the box to
developers.

Thanks,
Om

[1] http://slides.com/sarasoueidan/building-better-interfaces-with-svg#/


>
> What is your take on that?
>
> Mike
>
>
>
> > Does that help?
> > -Alex
> >
> >
>

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