So are you saying Starling traded a bit of performance in event dispatching
to get object pools? Or was is that they needed to implement bubbling of
their own display list, so they sacrificed performance.

Mike

On Tue, May 19, 2015 at 8:32 AM, Kessler CTR Mark J <
mark.kessler....@usmc.mil> wrote:

>     Just a side bar on this.  I believe a concern about using the
> eventdispatcher like the one in starling was that it was slower than one we
> use from flash.events.  It had to do with the fact the player was managing
> the events vs using an actionscript driven one.  Bumped into that when I
> explored managing the lists of the active events and I even made single
> serving events that would remove themselves after one call.
>
>
> -Mark
>
>
> -----Original Message-----
> From: Michael Schmalle [mailto:teotigraphix...@gmail.com]
> Sent: Tuesday, May 19, 2015 6:30 AM
> To: dev@flex.apache.org
> Subject: Re: [FlexJS] Event names
>
> NOTE: I forgot to say that in the EventManager in the component framework
> can do it;
>
>
> https://github.com/Gamua/Starling-Framework/blob/master/starling/src/starling/events/EventDispatcher.as
>
> See the method invokeEvent(), line 140. In a way, this makes the need for a
> subclassed Event obsolete, the data IS the payload which can be a primitive
> value or vo/struct class.
>
> The client knows what it needs.
>
> Mike
>

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