For a particular breakdown into 3 hands, it should be possible to do a monte 
carlo simulation by randomly distribute the remaining cards to the other 
players and then randomly separating each player's cards into 3 hands. A node 
in the search tree would be scored as the average result of many simulations.

I can think of a few ways to build a search tree. If you have experience in the 
game and know a few general strategies, they will likely be very handy for 
achieving enough strength to evaluate the approach. The search tree should be 
able to give feedback on which strategy is best. The same strategies may also 
help improve the random opponents, but that might require more care. It's easy 
to introduce bias.

Sent from my iPhone

On Jun 12, 2013, at 4:06 PM, Oleg Barmin <[email protected]> wrote:

> Sure. It's open chinese poker: 
> http://www.pokerlistings.com/poker-rules-chinese-poker
> 
> 
> Среда, 12 июня 2013, 20:57 +01:00 от Nick Wedd <[email protected]>:
> On 12/06/2013 20:33, Oleg Barmin wrote:
> > > For quality assessment, play many games against one or more reference
> > opponents.
> > It's difficult to assament algorithm with a game against humans. The
> > game is young and there are no recognized masters at the moment. So it's
> > very hard to find human-opponent with a really good game skills.
> >
> > > With card games you can get some serious intransitivity, rocks,
> > paper, scissors type of stuff.
> > The aim of this game is to max your scores. Each turn you need to select
> > one of three choices. Each choice has an expectation value of your
> > scores. Optimal strategy here is to select a choice with max expectation
> > value. But it will take a years to calculate an expectation value at the
> > start of the game. So the game has no such intransitivity as rocks,
> > paper, scissors.
> > At the last turns we can make a complete choice enumeration and
> > calculate an exact scores expectation value ( does go algorithms use the
> > same technique? ) . It's not the way for the first half of the game. But
> > the first half is more important.
> 
> Can you give a link to the rules of this game? Or even just tell us its 
> name?
> 
> Nick
> 
> >
> > Oleg
> >
> >
> > Среда, 12 июня 2013, 14:24 -04:00 от Don Dailey <[email protected]>:
> >
> >
> >
> > On Wed, Jun 12, 2013 at 11:30 AM, David Fotland
> > <[email protected]
> > <sentmsg?mailto=mailto%3afotland@smart%2dgames.com>> wrote:
> >
> > For quality assessment, play many games against one or more
> > reference opponents.
> >
> >
> > Especially for a game that is not a game of perfect information such
> > as go or chess. With card games you can get some serious
> > intransitivity, rocks, paper, scissors type of stuff.
> >
> > Don
> >
> >
> > ____
> >
> > __ __
> >
> > David____
> >
> > __ __
> >
> > *From:*[email protected]
> > <sentmsg?mailto=mailto%3acomputer%2dgo%[email protected]>
> > [mailto:[email protected]
> > <sentmsg?mailto=mailto%3acomputer%2dgo%[email protected]>]
> > *On Behalf Of *Oleg Barmin
> > *Sent:* Wednesday, June 12, 2013 8:02 AM
> > *To:* [email protected]
> > <sentmsg?mailto=mailto%3acomputer%[email protected]>
> > *Subject:* [Computer-go] algorithm quality assessment____
> >
> > __ __
> >
> > Hi, everybody,____
> >
> > I am working at the development of a cards game algorithm using
> > MCTS. Technically, the game model is expect minmax tree search,
> > where direct search takes up too much time, that is why I
> > decided to use MCTS.____
> >
> > The issue of using MCST, like any other approximation algorithm
> > is its quality assessment. I am developing an algorithm for a
> > game where no recognized masters exist. How do you think, guys,
> > if for instance Go (or Amazons) provided no way to assess an
> > algorithm playing with professional gamers (or other programs),
> > how would you assets its quality?____
> >
> > My second question: I have not yet learned Go in and out,
> > however in my opinion, any search of a next step should identify
> > a number of options with similar or even the same assessment.
> > How do you resolve this issue?____
> >
> >
> > Best regards,
> > Oleg Barmin.____
> >
> >
> > _______________________________________________
> > Computer-go mailing list
> > [email protected]
> > <sentmsg?mailto=mailto%3acomputer%[email protected]>
> > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
> >
> >
> >
> >
> > Best regards,
> > Oleg Barmin.
> >
> >
> > _______________________________________________
> > Computer-go mailing list
> > [email protected]
> > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
> >
> 
> 
> -- 
> Nick Wedd
> [email protected]
> _______________________________________________
> Computer-go mailing list
> [email protected]
> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
> 
> 
> Best regards, 
> Oleg Barmin.
> _______________________________________________
> Computer-go mailing list
> [email protected]
> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to