On 12/06/2013 21:06, Oleg Barmin wrote:
Sure. It's open chinese poker:
http://www.pokerlistings.com/poker-rules-chinese-poker

Thank you.  Also here:
http://www.pagat.com/partition/pusoy.html#openface

Nick



Среда, 12 июня 2013, 20:57 +01:00 от Nick Wedd <[email protected]>:

    On 12/06/2013 20:33, Oleg Barmin wrote:
     > > For quality assessment, play many games against one or more
    reference
     > opponents.
     > It's difficult to assament algorithm with a game against humans. The
     > game is young and there are no recognized masters at the moment.
    So it's
     > very hard to find human-opponent with a really good game skills.
     >
     > > With card games you can get some serious intransitivity, rocks,
     > paper, scissors type of stuff.
     > The aim of this game is to max your scores. Each turn you need to
    select
     > one of three choices. Each choice has an expectation value of your
     > scores. Optimal strategy here is to select a choice with max
    expectation
     > value. But it will take a years to calculate an expectation value
    at the
     > start of the game. So the game has no such intransitivity as rocks,
     > paper, scissors.
     > At the last turns we can make a complete choice enumeration and
     > calculate an exact scores expectation value ( does go algorithms
    use the
     > same technique? ) . It's not the way for the first half of the
    game. But
     > the first half is more important.

    Can you give a link to the rules of this game? Or even just tell us its
    name?

    Nick

     >
     > Oleg
     >
     >
     > Среда, 12 июня 2013, 14:24 -04:00 от Don Dailey
    <[email protected] <sentmsg?compose&[email protected]>>:
     >
     >
     >
     > On Wed, Jun 12, 2013 at 11:30 AM, David Fotland
     > <[email protected]
    <sentmsg?compose&To=fotland@smart%2dgames.com>
     > <sentmsg?mailto=mailto%3afotland@smart%2dgames.com>> wrote:
     >
     > For quality assessment, play many games against one or more
     > reference opponents.
     >
     >
     > Especially for a game that is not a game of perfect information such
     > as go or chess. With card games you can get some serious
     > intransitivity, rocks, paper, scissors type of stuff.
     >
     > Don
     >
     >
     > ____
     >
     > __ __
     >
     > David____
     >
     > __ __
     >
     > *From:*[email protected]
    <sentmsg?compose&To=%2acomputer%2dgo%[email protected]>
     > <sentmsg?mailto=mailto%3acomputer%2dgo%[email protected]
    
<sentmsg?compose&To=sentmsg%3fmailto%3dmailto%253acomputer%252dgo%[email protected]>>
     > [mailto:[email protected]
    <sentmsg?compose&To=computer%2dgo%[email protected]>
     > <sentmsg?mailto=mailto%3acomputer%2dgo%[email protected]
    
<sentmsg?compose&To=sentmsg%3fmailto%3dmailto%253acomputer%252dgo%[email protected]>>]
     > *On Behalf Of *Oleg Barmin
     > *Sent:* Wednesday, June 12, 2013 8:02 AM
     > *To:* [email protected]
    <sentmsg?compose&To=computer%[email protected]>
     > <sentmsg?mailto=mailto%3acomputer%[email protected]
    
<sentmsg?compose&To=sentmsg%3fmailto%3dmailto%253acomputer%[email protected]>>
     > *Subject:* [Computer-go] algorithm quality assessment____
     >
     > __ __
     >
     > Hi, everybody,____
     >
     > I am working at the development of a cards game algorithm using
     > MCTS. Technically, the game model is expect minmax tree search,
     > where direct search takes up too much time, that is why I
     > decided to use MCTS.____
     >
     > The issue of using MCST, like any other approximation algorithm
     > is its quality assessment. I am developing an algorithm for a
     > game where no recognized masters exist. How do you think, guys,
     > if for instance Go (or Amazons) provided no way to assess an
     > algorithm playing with professional gamers (or other programs),
     > how would you assets its quality?____
     >
     > My second question: I have not yet learned Go in and out,
     > however in my opinion, any search of a next step should identify
     > a number of options with similar or even the same assessment.
     > How do you resolve this issue?____
     >
     >
     > Best regards,
     > Oleg Barmin.____
     >
     >
     > _______________________________________________
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     > [email protected]
    <sentmsg?compose&To=computer%[email protected]>
     > <sentmsg?mailto=mailto%3acomputer%[email protected]
    
<sentmsg?compose&To=sentmsg%3fmailto%3dmailto%253acomputer%[email protected]>>
     > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
     >
     >
     >
     >
     > Best regards,
     > Oleg Barmin.
     >
     >
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Best regards,
Oleg Barmin.


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