On Wed, Jun 12, 2013 at 11:30 AM, David Fotland <[email protected]>wrote:

> For quality assessment, play many games against one or more reference
> opponents.
>

Especially for a game that is not a game of perfect information such as go
or chess.   With card games you can get some serious intransitivity,
 rocks, paper, scissors type of stuff.

Don




> ****
>
> ** **
>
> David****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Oleg Barmin
> *Sent:* Wednesday, June 12, 2013 8:02 AM
> *To:* [email protected]
> *Subject:* [Computer-go] algorithm quality assessment****
>
> ** **
>
> Hi, everybody,****
>
> I am working at the development of a cards game algorithm using MCTS.
> Technically, the game model is expect minmax tree search, where direct
> search takes up too much time, that is why I decided to use MCTS.****
>
> The issue of using MCST, like any other approximation algorithm is its
> quality assessment. I am developing an algorithm for a game where no
> recognized masters exist. How do you think, guys, if for instance Go (or
> Amazons) provided no way to assess an algorithm playing with professional
> gamers (or other programs), how would you assets its quality?****
>
> My second question: I have not yet learned Go in and out, however in my
> opinion, any search of a next step should identify a number of options with
> similar or even the same assessment. How do you resolve this issue?****
>
>
> Best regards,
> Oleg Barmin.****
>
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