At 01:06 PM 6/12/2013, you wrote:
Sure. It's open chinese poker:
<http://www.pokerlistings.com/poker-rules-chinese-poker>http://www.pokerlistings.com/poker-rules-chinese-poker
this has only about 72000 possibilities, seems like you could solve it.
thanks
СÑеда, 12 иÑÐ½Ñ 2013, 20:57 +01:00 оÑ
Nick Wedd <[email protected]>:
On 12/06/2013 20:33, Oleg Barmin wrote:
> > For quality assessment, play many games against one or more reference
> opponents.
> It's difficult to assament algorithm with a game against humans. The
> game is young and there are no recognized masters at the moment. So it's
> very hard to find human-opponent with a really good game skills.
>
> > With card games you can get some serious intransitivity, rocks,
> paper, scissors type of stuff.
> The aim of this game is to max your scores. Each turn you need to select
> one of three choices. Each choice has an expectation value of your
> scores. Optimal strategy here is to select a choice with max expectation
> value. But it will take a years to calculate an expectation value at the
> start of the game. So the game has no such intransitivity as rocks,
> paper, scissors.
> At the last turns we can make a complete choice enumeration and
> calculate an exact scores expectation value ( does go algorithms use the
> same technique? ) . It's not the way for the first half of the game. But
> the first half is more important.
Can you give a link to the rules of this game? Or even just tell us its
name?
Nick
>
> Oleg
>
>
> СÑеда, 12 иÑÐ½Ñ 2013, 14:24 -04:00
Ð¾Ñ Don Dailey
<<https://e.mail.ru/sentmsg?compose&[email protected]>[email protected]>:
>
>
>
> On Wed, Jun 12, 2013 at 11:30 AM, David Fotland
>
<<https://e.mail.ru/sentmsg?compose&To=fotland@smart%2dgames.com>[email protected]
> <sentmsg?mailto=mailto%3afotland@smart%2dgames.com>> wrote:
>
> For quality assessment, play many games against one or more
> reference opponents.
>
>
> Especially for a game that is not a game of perfect information such
> as go or chess. With card games you can get some serious
> intransitivity, rocks, paper, scissors type of stuff.
>
> Don
>
>
> ____
>
> __ __
>
> David____
>
> __ __
>
>
*From:<https://e.mail.ru/sentmsg?compose&To=%2acomputer%2dgo%[email protected]>*[email protected]
>
<<https://e.mail.ru/sentmsg?compose&To=sentmsg%3fmailto%3dmailto%253acomputer%252dgo%[email protected]>sentmsg?mailto=mailto%3acomputer%2dgo%[email protected]>
>
[mailto:<https://e.mail.ru/sentmsg?compose&To=computer%2dgo%[email protected]>[email protected]
>
<<https://e.mail.ru/sentmsg?compose&To=sentmsg%3fmailto%3dmailto%253acomputer%252dgo%[email protected]>sentmsg?mailto=mailto%3acomputer%2dgo%[email protected]>]
> *On Behalf Of *Oleg Barmin
> *Sent:* Wednesday, June 12, 2013 8:02 AM
> *To:*
<https://e.mail.ru/sentmsg?compose&To=computer%[email protected]>[email protected]
>
<<https://e.mail.ru/sentmsg?compose&To=sentmsg%3fmailto%3dmailto%253acomputer%[email protected]>sentmsg?mailto=mailto%3acomputer%[email protected]>
> *Subject:* [Computer-go] algorithm quality assessment____
>
> __ __
>
> Hi, everybody,____
>
> I am working at the development of a cards game algorithm using
> MCTS. Technically, the game model is expect minmax tree search,
> where direct search takes up too much time, that is why I
> decided to use MCTS.____
>
> The issue of using MCST, like any other approximation algorithm
> is its quality assessment. I am developing an algorithm for a
> game where no recognized masters exist. How do you think, guys,
> if for instance Go (or Amazons) provided no way to assess an
> algorithm playing with professional gamers (or other programs),
> how would you assets its quality?____
>
> My second question: I have not yet learned Go in and out,
> however in my opinion, any search of a next step should identify
> a number of options with similar or even the same assessment.
> How do you resolve this issue?____
>
>
> Best regards,
> Oleg Barmin.____
>
>
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>
>
>
> Best regards,
> Oleg Barmin.
>
>
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