On Mon, Sep 14, 2009 at 10:55 AM, Stefan Kaitschick
<stefan.kaitsch...@hamburg.de> wrote:
> Stone-Age - spooky concept :-)
> I suppose it has some relationship to generally lighter playouts deeper in
> the tree.
> Have you experimented some more with this?

No, I didn't have time to explore this further.

> Perhaps the cutoff point should be somewhere in the future though, moving
> towards the present as the game progesses.
> Otherwise you completely disable patterns for the first move, which doesn't
> seem right.

I'm not sure. I used as cut-off the start of the playout, which being
partly down the tree by a few moves (at least) seems to work fine. My
main 'requirement' was that it didn't lose strength with equal number
of playouts. Since that requirement was met I didn't look any further.
I'd be surprised if pushing it further out into the future would
actually *gain* strength, whereas it would certainly lose speed.

>
> Stefan
>
> I feel ungrateful for saying this, but a search in the archive would be
> great.

You mean you don't keep your mail? My post about this was on Feb 2nd.
GMail is your friend ;-)

Mark
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