On Mon, Sep 14, 2009 at 10:55 AM, Stefan Kaitschick <stefan.kaitsch...@hamburg.de> wrote: > Stone-Age - spooky concept :-) > I suppose it has some relationship to generally lighter playouts deeper in > the tree. > Have you experimented some more with this?
No, I didn't have time to explore this further. > Perhaps the cutoff point should be somewhere in the future though, moving > towards the present as the game progesses. > Otherwise you completely disable patterns for the first move, which doesn't > seem right. I'm not sure. I used as cut-off the start of the playout, which being partly down the tree by a few moves (at least) seems to work fine. My main 'requirement' was that it didn't lose strength with equal number of playouts. Since that requirement was met I didn't look any further. I'd be surprised if pushing it further out into the future would actually *gain* strength, whereas it would certainly lose speed. > > Stefan > > I feel ungrateful for saying this, but a search in the archive would be > great. You mean you don't keep your mail? My post about this was on Feb 2nd. GMail is your friend ;-) Mark _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/