Rémi Coulom offers a formula for the "criticality" of point x.
("Criticality: a Monte-Carlo Heuristic for Go Programs")
Criticality being a measure of how important holding x is for winning.
c(x) = v(x)/N - (w(x)/N * W/N + b(x)/N * B/N)
N: number of playouts
W/B: playouts won by white/black
w(x)/b(x): playouts where x is owned by white/black
v(x): playouts where x is owned by playout winner
I'm prepared to believe that this formula is a meaningful measure of
covariance.
The way I understand it, moves with a high criticality value are given a
better chance of being tried.
Seems logical to me. I just wonder if something similiar couldn't also be
used to identify the importance of strings allready played.
There would be 2 levels of criticality:
1. How important is the string for winning the game?
2. How important are points in the vicinity for attacking/defending this
string?
(possibly with ordering information)
I'm not sure if the above formula should be used or if it should be
something asymmetric.
Unlike point criticality there is a preestablished owner for a string.
There will be a tendency that losing a string will be more harmful for the
defender than not capturing will be for the attacker.
Stefan
_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/