Stefan Kaitschick wrote:
>something like this(a little Bayes):
>
>P(C|X) = P(X|C) * P(C) / P(X)
>
>P(C|X): chance that the string will be captured if x is played by any side
>P(C): string_captured_count / N
>P(X): x_not_empty_count / N
>P(X|C): x_not_empty_when_string_captured / string_captured_count
>
>value 0: perfect defense
>value 1: perfect offense

Well, it should work theoretically but seems very expensive for the
processor. When we have this information, do we have to update every
node value for every string every time?

--
Yamato
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