Maybe from a different angle, but maybe you remember me writing about
'stone-age'. Basically what it did was assuming strings created during
the playout are less critical than existing strings. I used this to
limit my tactical search by a great deal by not doing any search on
'new' strings. This didn't affect strength in any way I could measure,
but it reduced the overhead of tactics ( I don't remember exactly, but
I think it cut in half).
I think the single most useful information about strings or groups
would be whether it has two eyes. Unfortunately I haven't been able to
think of a cost-effective way to compute that yet :)

Mark
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