I think someone already has a website somewhere where they try to rank
bots based on KGS games.    If you can figure out how to make it
schedule games fairly and consistently then go for it.    I want to be
able to put my bot on line,  leave it alone for a day or more,  and know
it will play only other computers under a consistent rule set and get a
ranking.  Also I want to know that you can't just disconnect and to
abort lost games.  I don't want the same player playing it 20 games in a
row and so on.   If you can get all that to happen without WMS support,
then I'm definitely interested.  


- Don



On Wed, 2008-07-30 at 18:20 -0400, Jason House wrote:
> Where there's a will, there's a way. It may not be hard to use auto  
> match with the self-proclamed bot ranks as a first step approximation.  
> All that's needed for that is to allow bots to be paired against each  
> other. Ratings could be computed offline and used by a kgsGtp wrapper  
> to update the self-proclaimed ratings between games.
> 
> Everything else could be incremental tweaks as issues are identified.
> 
> Sent from my iPhone
> 
> On Jul 30, 2008, at 5:07 PM, Don Dailey <[EMAIL PROTECTED]> wrote:
> 
> > I like KGS and the maturity of it compared to CGOS.   However, it's a
> > different problem.   KGS doesn't schedule games for you.
> >
> > I also tried to persuade WMS to rate 9x9 bot games, but he was  
> > unwilling
> > to add more indexes and overhead to the database.   And even if he
> > agreed, sometimes I want to play other bots, although I like the  
> > idea of
> > being able to play humans when I want that.   Still,  it's a  
> > scheduling
> > issue that KGS just doesn't support.
> >
> > If WMS had made a computer go server that looks like KGS but does the
> > scheduling and rating for bots only (or given a choice with humans  
> > too)
> > and such, I would have never written CGOS.   If he does it later, I
> > would probably prefer it to CGOS and would use it instead.
> >
> > - Don
> >
> >
> >
> >
> >
> > On Wed, 2008-07-30 at 15:35 -0400, Jason House wrote:
> >> Maybe we should approach wms about using KGS. Rank and pairings could
> >> be computed separately. Once upon a time, there was a page that
> >> computed 9x9 bot ratings
> >>
> >> Sent from my iPhone
> >>
> >> On Jul 30, 2008, at 3:16 PM, Don Dailey <[EMAIL PROTECTED]> wrote:
> >>
> >>> There seems to be something special about 9x9 go for computers,   
> >>> it's
> >>> very popular, perhaps because it's so much more approachable.
> >>>
> >>> However I personally think it's time to start looking at bigger  
> >>> board
> >>> sizes seriously.    If it were up to me, we would move to 11x11 on
> >>> CGOS
> >>> but I fear that would be especially unpopular because it's not one  
> >>> of
> >>> the 3 "standard" sizes.
> >>>
> >>> If we were to look at 13x13 I don't think I would want to continue
> >>> supporting the 9x9 server, I would want to replace it with 13x13.
> >>>
> >>> There is also the issue of space and performance.  I think we are
> >>> pushing the limits of what boardspace can handle, especially in
> >>> terms of
> >>> space.  I can't complain too much because it's a gift that we can
> >>> use it
> >>> at all but I'm constantly fighting a small storage limit.   I'm not
> >>> sure
> >>> what the performance issues are but the 19x19 server seems fast and
> >>> responsive in comparison to the 9x9 server.   I do not have any idea
> >>> why
> >>> this is.     But what I'm trying to say is that we can't have BOTH a
> >>> 9x9
> >>> and 13x13 due to resource limitations and if we move to 13x13 I
> >>> think we
> >>> would need a bit more capable server to be happy and comfortable.
> >>>
> >>> I have some contacts at universities that I could approach with  
> >>> regard
> >>> to this, that I have never considered before.   But I would first  
> >>> like
> >>> to see if changing from 9x9 to 13x13 would create a lot of anxiety
> >>> with
> >>> people.  9x9 does seem amazingly popular and I would hate to "kill"
> >>> CGOS
> >>> by moving to 13x13 if nobody is interested or would support it.
> >>>
> >>> - Don
> >>>
> >>>
> >>>
> >>> On Wed, 2008-07-30 at 11:48 -0700, Peter Drake wrote:
> >>>> More hardware would help, of course.
> >>>>
> >>>> More data would be good. Particularly useful would be game records
> >>>> (for training) and sets of whole-board positions (9x9 and 19x19).
> >>>> Pattern libraries and opening libraries would be good, too, but
> >>>> incorporating them into existing programs may be difficult.
> >>>>
> >>>> I think the interesting algorithmic area is somehow localizing the
> >>>> search. My team is working on it...
> >>>>
> >>>> The community is quite good. I wonder if a 13x13 CGOS would help,
> >>>> because many of us are doing well at 9x9, but 19x19 is MUCH harder.
> >>>>
> >>>> Peter Drake
> >>>> http://www.lclark.edu/~drake/
> >>>>
> >>>>
> >>>> On Jul 27, 2008, at 6:23 PM, Darren Cook wrote:
> >>>>
> >>>>> I have a strong interest in seeing a 19x19 computer go program
> >>>>> that is
> >>>>> at least 3-dan by 2010. The recent jump in strength on the 9x9  
> >>>>> board
> >>>>> has
> >>>>> given me new hope and I want to ask people here, especially the
> >>>>> authors
> >>>>> of strong programs, what you now need to make the next jump in
> >>>>> strength.
> >>>>> There seem to be four broad categories:
> >>>>>
> >>>>> * More hardware (CPU cycles? Memory? Faster networking? Do you  
> >>>>> just
> >>>>> need that hardware for offline tuning, or for playing too?)
> >>>>>
> >>>>> * More data
> >>>>>
> >>>>> * New algorithms (if so, to solve exactly what? evaluation?  
> >>>>> search?
> >>>>> other?)
> >>>>>
> >>>>> * More community
> >>>>>
> >>>>> By community I mean things like this mailing list, CGOS, open  
> >>>>> source
> >>>>> projects, etc.
> >>>>>
> >>>>> By data I mean things like: game records, or board positions,  
> >>>>> marked
> >>>>> up
> >>>>> with correct/incorrect moves; game records generally; pattern
> >>>>> libraries;
> >>>>> test suites; opening libraries.
> >>>>>
> >>>>> Darren
> >>>>>
> >>>>> -- 
> >>>>> Darren Cook, Software Researcher/Developer
> >>>>> http://dcook.org/mlsn/ (English-Japanese-German-Chinese-Arabic
> >>>>>                      open source dictionary/semantic network)
> >>>>> http://dcook.org/work/ (About me and my work)
> >>>>> http://darrendev.blogspot.com/ (blog on php, flash, i18n,
> >>>>> linux, ...)
> >>>>> _______________________________________________
> >>>>> computer-go mailing list
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> >>>>> http://www.computer-go.org/mailman/listinfo/computer-go/
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> _______________________________________________
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