I prefer keeping 9x9.  We have 9x9 for quick testing of changes (because the
games are fast), and 19x19 for testing play on a full board.  I don't think
13x13 adds anything.  It's slower, so I would still use 9x9 for quick tests.
It's not a board size that anyone uses, so I would still use 19x19 to test
for full boards.

David

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:computer-go-
> [EMAIL PROTECTED] On Behalf Of Don Dailey
> Sent: Thursday, July 31, 2008 6:00 AM
> To: computer-go
> Subject: Re: [computer-go] What Do You Need Most?
> 
> Of course KGS is certainly more polished than CGOS.
> 
> However, it looks like we can eventually solve the growing pains of
> CGOS, I am working on something now.
> 
> My question to the group, especially those using CGOS, is whether you
> would be in favor, or opposed to replacing 9x9 with 13x13?
> 
> - Don
> 
> 
> 
> On Thu, 2008-07-31 at 08:05 -0400, Jason House wrote:
> > On Jul 30, 2008, at 6:55 PM, Don Dailey <[EMAIL PROTECTED]> wrote:
> >
> > > I think someone already has a website somewhere where they try to
> rank
> > > bots based on KGS games.
> >
> > I'm pretty sure the site stopped doing rankings when KGS moved to
> > gokgs.com
> >
> >
> > > If you can figure out how to make it
> > > schedule games fairly and consistently then go for it.
> >
> > I doubt you'd get the CGOS style for either of these out of the box.
> >
> > Scheduling for automatch is likely a first-come, first-serve basis,
> > probably with some kind of anti-repeat feature. Having engines
> > reconnect at the start of a round could help fairness issues.
> > Randomized connection times could be helpful too.
> >
> > KGS would limit games to within 9 stones and would automatically give
> > handicap, but I consider that a good thing.
> >
> > Obviously, the more wms helps (or lets us provide code, the better
> > things will be. I doubt we'd get anywhere without Nick Wedd backing
> > the idea, and he probably wouldn't if you don't. A KGS alternative
> may
> > never be as good as a custom computer go server, but if it's close,
> it
> > has other side benefits... Game caches, wider human audiences,
> > potential integration with human play, etc
> >
> >
> >
> >
> >
> >
> > > I want to be
> > > able to put my bot on line,  leave it alone for a day or more,  and
> > > know
> > > it will play only other computers under a consistent rule set and
> > > get a
> > > ranking.  Also I want to know that you can't just disconnect and to
> > > abort lost games.  I don't want the same player playing it 20 games
> > > in a
> > > row and so on.   If you can get all that to happen without WMS
> > > support,
> > > then I'm definitely interested.
> > >
> > >
> > > - Don
> > >
> > >
> > >
> > > On Wed, 2008-07-30 at 18:20 -0400, Jason House wrote:
> > >> Where there's a will, there's a way. It may not be hard to use
> auto
> > >> match with the self-proclamed bot ranks as a first step
> > >> approximation.
> > >> All that's needed for that is to allow bots to be paired against
> each
> > >> other. Ratings could be computed offline and used by a kgsGtp
> wrapper
> > >> to update the self-proclaimed ratings between games.
> > >>
> > >> Everything else could be incremental tweaks as issues are
> identified.
> > >>
> > >> Sent from my iPhone
> > >>
> > >> On Jul 30, 2008, at 5:07 PM, Don Dailey <[EMAIL PROTECTED]> wrote:
> > >>
> > >>> I like KGS and the maturity of it compared to CGOS.   However,
> > >>> it's a
> > >>> different problem.   KGS doesn't schedule games for you.
> > >>>
> > >>> I also tried to persuade WMS to rate 9x9 bot games, but he was
> > >>> unwilling
> > >>> to add more indexes and overhead to the database.   And even if
> he
> > >>> agreed, sometimes I want to play other bots, although I like the
> > >>> idea of
> > >>> being able to play humans when I want that.   Still,  it's a
> > >>> scheduling
> > >>> issue that KGS just doesn't support.
> > >>>
> > >>> If WMS had made a computer go server that looks like KGS but does
> > >>> the
> > >>> scheduling and rating for bots only (or given a choice with
> humans
> > >>> too)
> > >>> and such, I would have never written CGOS.   If he does it later,
> I
> > >>> would probably prefer it to CGOS and would use it instead.
> > >>>
> > >>> - Don
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>> On Wed, 2008-07-30 at 15:35 -0400, Jason House wrote:
> > >>>> Maybe we should approach wms about using KGS. Rank and pairings
> > >>>> could
> > >>>> be computed separately. Once upon a time, there was a page that
> > >>>> computed 9x9 bot ratings
> > >>>>
> > >>>> Sent from my iPhone
> > >>>>
> > >>>> On Jul 30, 2008, at 3:16 PM, Don Dailey <[EMAIL PROTECTED]>
> wrote:
> > >>>>
> > >>>>> There seems to be something special about 9x9 go for computers,
> > >>>>> it's
> > >>>>> very popular, perhaps because it's so much more approachable.
> > >>>>>
> > >>>>> However I personally think it's time to start looking at bigger
> > >>>>> board
> > >>>>> sizes seriously.    If it were up to me, we would move to 11x11
> on
> > >>>>> CGOS
> > >>>>> but I fear that would be especially unpopular because it's not
> one
> > >>>>> of
> > >>>>> the 3 "standard" sizes.
> > >>>>>
> > >>>>> If we were to look at 13x13 I don't think I would want to
> continue
> > >>>>> supporting the 9x9 server, I would want to replace it with
> 13x13.
> > >>>>>
> > >>>>> There is also the issue of space and performance.  I think we
> are
> > >>>>> pushing the limits of what boardspace can handle, especially in
> > >>>>> terms of
> > >>>>> space.  I can't complain too much because it's a gift that we
> can
> > >>>>> use it
> > >>>>> at all but I'm constantly fighting a small storage limit.   I'm
> > >>>>> not
> > >>>>> sure
> > >>>>> what the performance issues are but the 19x19 server seems fast
> > >>>>> and
> > >>>>> responsive in comparison to the 9x9 server.   I do not have any
> > >>>>> idea
> > >>>>> why
> > >>>>> this is.     But what I'm trying to say is that we can't have
> > >>>>> BOTH a
> > >>>>> 9x9
> > >>>>> and 13x13 due to resource limitations and if we move to 13x13 I
> > >>>>> think we
> > >>>>> would need a bit more capable server to be happy and
> comfortable.
> > >>>>>
> > >>>>> I have some contacts at universities that I could approach with
> > >>>>> regard
> > >>>>> to this, that I have never considered before.   But I would
> first
> > >>>>> like
> > >>>>> to see if changing from 9x9 to 13x13 would create a lot of
> anxiety
> > >>>>> with
> > >>>>> people.  9x9 does seem amazingly popular and I would hate to
> > >>>>> "kill"
> > >>>>> CGOS
> > >>>>> by moving to 13x13 if nobody is interested or would support it.
> > >>>>>
> > >>>>> - Don
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>> On Wed, 2008-07-30 at 11:48 -0700, Peter Drake wrote:
> > >>>>>> More hardware would help, of course.
> > >>>>>>
> > >>>>>> More data would be good. Particularly useful would be game
> > >>>>>> records
> > >>>>>> (for training) and sets of whole-board positions (9x9 and
> 19x19).
> > >>>>>> Pattern libraries and opening libraries would be good, too,
> but
> > >>>>>> incorporating them into existing programs may be difficult.
> > >>>>>>
> > >>>>>> I think the interesting algorithmic area is somehow localizing
> > >>>>>> the
> > >>>>>> search. My team is working on it...
> > >>>>>>
> > >>>>>> The community is quite good. I wonder if a 13x13 CGOS would
> help,
> > >>>>>> because many of us are doing well at 9x9, but 19x19 is MUCH
> > >>>>>> harder.
> > >>>>>>
> > >>>>>> Peter Drake
> > >>>>>> http://www.lclark.edu/~drake/
> > >>>>>>
> > >>>>>>
> > >>>>>> On Jul 27, 2008, at 6:23 PM, Darren Cook wrote:
> > >>>>>>
> > >>>>>>> I have a strong interest in seeing a 19x19 computer go
> program
> > >>>>>>> that is
> > >>>>>>> at least 3-dan by 2010. The recent jump in strength on the
> 9x9
> > >>>>>>> board
> > >>>>>>> has
> > >>>>>>> given me new hope and I want to ask people here, especially
> the
> > >>>>>>> authors
> > >>>>>>> of strong programs, what you now need to make the next jump
> in
> > >>>>>>> strength.
> > >>>>>>> There seem to be four broad categories:
> > >>>>>>>
> > >>>>>>> * More hardware (CPU cycles? Memory? Faster networking? Do
> you
> > >>>>>>> just
> > >>>>>>> need that hardware for offline tuning, or for playing too?)
> > >>>>>>>
> > >>>>>>> * More data
> > >>>>>>>
> > >>>>>>> * New algorithms (if so, to solve exactly what? evaluation?
> > >>>>>>> search?
> > >>>>>>> other?)
> > >>>>>>>
> > >>>>>>> * More community
> > >>>>>>>
> > >>>>>>> By community I mean things like this mailing list, CGOS, open
> > >>>>>>> source
> > >>>>>>> projects, etc.
> > >>>>>>>
> > >>>>>>> By data I mean things like: game records, or board positions,
> > >>>>>>> marked
> > >>>>>>> up
> > >>>>>>> with correct/incorrect moves; game records generally; pattern
> > >>>>>>> libraries;
> > >>>>>>> test suites; opening libraries.
> > >>>>>>>
> > >>>>>>> Darren
> > >>>>>>>
> > >>>>>>> --
> > >>>>>>> Darren Cook, Software Researcher/Developer
> > >>>>>>> http://dcook.org/mlsn/ (English-Japanese-German-Chinese-
> Arabic
> > >>>>>>>                     open source dictionary/semantic network)
> > >>>>>>> http://dcook.org/work/ (About me and my work)
> > >>>>>>> http://darrendev.blogspot.com/ (blog on php, flash, i18n,
> > >>>>>>> linux, ...)
> > >>>>>>> _______________________________________________
> > >>>>>>> computer-go mailing list
> > >>>>>>> computer-go@computer-go.org
> > >>>>>>> http://www.computer-go.org/mailman/listinfo/computer-go/
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>> _______________________________________________
> > >>>>>> computer-go mailing list
> > >>>>>> computer-go@computer-go.org
> > >>>>>> http://www.computer-go.org/mailman/listinfo/computer-go/
> > >>>>>
> > >>>>> _______________________________________________
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