Maybe we should approach wms about using KGS. Rank and pairings could be computed separately. Once upon a time, there was a page that computed 9x9 bot ratings

Sent from my iPhone

On Jul 30, 2008, at 3:16 PM, Don Dailey <[EMAIL PROTECTED]> wrote:

There seems to be something special about 9x9 go for computers,  it's
very popular, perhaps because it's so much more approachable.

However I personally think it's time to start looking at bigger board
sizes seriously. If it were up to me, we would move to 11x11 on CGOS
but I fear that would be especially unpopular because it's not one of
the 3 "standard" sizes.

If we were to look at 13x13 I don't think I would want to continue
supporting the 9x9 server, I would want to replace it with 13x13.

There is also the issue of space and performance.  I think we are
pushing the limits of what boardspace can handle, especially in terms of space. I can't complain too much because it's a gift that we can use it at all but I'm constantly fighting a small storage limit. I'm not sure
what the performance issues are but the 19x19 server seems fast and
responsive in comparison to the 9x9 server. I do not have any idea why this is. But what I'm trying to say is that we can't have BOTH a 9x9 and 13x13 due to resource limitations and if we move to 13x13 I think we
would need a bit more capable server to be happy and comfortable.

I have some contacts at universities that I could approach with regard
to this, that I have never considered before.   But I would first like
to see if changing from 9x9 to 13x13 would create a lot of anxiety with people. 9x9 does seem amazingly popular and I would hate to "kill" CGOS
by moving to 13x13 if nobody is interested or would support it.

- Don



On Wed, 2008-07-30 at 11:48 -0700, Peter Drake wrote:
More hardware would help, of course.

More data would be good. Particularly useful would be game records
(for training) and sets of whole-board positions (9x9 and 19x19).
Pattern libraries and opening libraries would be good, too, but
incorporating them into existing programs may be difficult.

I think the interesting algorithmic area is somehow localizing the
search. My team is working on it...

The community is quite good. I wonder if a 13x13 CGOS would help,
because many of us are doing well at 9x9, but 19x19 is MUCH harder.

Peter Drake
http://www.lclark.edu/~drake/


On Jul 27, 2008, at 6:23 PM, Darren Cook wrote:

I have a strong interest in seeing a 19x19 computer go program that is
at least 3-dan by 2010. The recent jump in strength on the 9x9 board
has
given me new hope and I want to ask people here, especially the
authors
of strong programs, what you now need to make the next jump in
strength.
There seem to be four broad categories:

* More hardware (CPU cycles? Memory? Faster networking? Do you just
need that hardware for offline tuning, or for playing too?)

* More data

* New algorithms (if so, to solve exactly what? evaluation? search?
other?)

* More community

By community I mean things like this mailing list, CGOS, open source
projects, etc.

By data I mean things like: game records, or board positions, marked
up
with correct/incorrect moves; game records generally; pattern
libraries;
test suites; opening libraries.

Darren

--
Darren Cook, Software Researcher/Developer
http://dcook.org/mlsn/ (English-Japanese-German-Chinese-Arabic
                      open source dictionary/semantic network)
http://dcook.org/work/ (About me and my work)
http://darrendev.blogspot.com/ (blog on php, flash, i18n, linux, ...)
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