I can't tell if you mean the float version or the double version. Using the float version (since it was all I had), I did a fairly extensive analysis of the losing move from the MoGo game that Fotland added comments to. My results were posted to this list on 2/1/08 under the subject, "UCT and solving life and death". The test was run on 4 cores.


Oops, I meant 2 threads (as stated in the original email).

Thanks for your posts,
the position is interesting.

I'll try to see what happens with larger computation times. If it is a case of non-consistency it's interesting :-) I have no go-expertise to guess that this is the bad move from mogo, but
I trust you for that :-)

Well, if I find minutes for that after my fight with a furious myrinet switch :-)
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