What intended interaction with IRL do we have aside from being a person to be a player and Pledges possibly summoning it?
On Tue, Sep 12, 2017 at 9:19 PM, Kerim Aydin <ke...@u.washington.edu> wrote: > > > Check out this CFJ: > https://faculty.washington.edu/kerim/nomic/cases/?3411 > > result: R2125 may need to have better handshakes with external reality > to handle this sort of thing. > > On Tue, 12 Sep 2017, grok (caleb vines) wrote: > > How does 869 interact with determining the gamestate exclusively > > through public fora anyways? The public fora doesn't have record of > > whether each registered player is a discrete organism capable of > > freely originating and communicating independent thoughts and ideas, > > it just assumes that players are following the rules when they > > register. Before the moment of registration, a person's personness is > > only calculable outside of public fora. I guess registration is > > activating a restricted action, which makes me prefer G's possibility > > to CB's, but I'm honestly a little stumped on that one. > > > > also i'm a big fan of "the crime of invisibilating" > > > > > > -grok > > > > On Tue, Sep 12, 2017 at 12:26 PM, Kerim Aydin <ke...@u.washington.edu> > wrote: > > > > > > > > > This whole conversation rung a memory bell for me, something Old (12+ > years old) that might be > > > still in effect! > > > > > > There was a Proposal, that read something like the following: > > > > > > Be it Hereby Proclaimed that from this moment forward, anyone who > causes gamestate > > > changes without creating a public record is Guilty of the Crime of > Invisibilitating. > > > > > > Note that Instruments don't lose power (they just reach the end of > their effects). So > > > if a Proposal defines an effect as ongoing, there's still a Powered > instrument out there > > > proclaiming people guilty of this crime whenever they do it... > > > > > > On Tue, 12 Sep 2017, Gaelan Steele wrote: > > >> Public messages. You can send a message to all players separately and > have it count as public, > > >> presumably as a defense against fora going down suddenly. > > >> > > >> Gaelan > > >> > > >> > On Sep 12, 2017, at 8:47 AM, Cuddle Beam <cuddleb...@gmail.com> > wrote: > > >> > > > >> > The Telepathy problem seems like a puzzle to crack, I'd like to > keep on trying: > > >> > > > >> > Proto: > > >> > > > >> > Title: No Telepathy v2 > > >> > AI: ? > > >> > Content: Add to rule (something): > > >> > > > >> > "The gamestate is at all times calculable from information posted > at the public fora." > > >> > > > > > > >