On Wed, Feb 16, 2011 at 12:12, Elliott Hird
<[email protected]> wrote:
> On 16 February 2011 17:22, Kerim Aydin <[email protected]> wrote:
>> Ok start at the endpoint.  What items of value are we selling?  Anything
>> other than the trifecta of voting power, proposal distributing, and
>> penalty removal?
>
> Perhaps we should use voting power as currency. Because, you know, to
> hell with democracy.
>
proto-proto:
{
Acorns are a currency. When a first-class  player registers five
acorns are created in eir possession. When a player wins the game
three acorns are created in eir possession. A player CAN destroy 2
acorns in eir possession to destroy an acorn in another player's
possession.

A player's voting limit on ordinary decisions is equal to the number
of acorns in eir possession at the start of the voting period.
}

BobTHJ

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