On Wed, Feb 16, 2011 at 12:12, Elliott Hird <[email protected]> wrote: > On 16 February 2011 17:22, Kerim Aydin <[email protected]> wrote: >> Ok start at the endpoint. What items of value are we selling? Anything >> other than the trifecta of voting power, proposal distributing, and >> penalty removal? > > Perhaps we should use voting power as currency. Because, you know, to > hell with democracy. > proto-proto: { Acorns are a currency. When a first-class player registers five acorns are created in eir possession. When a player wins the game three acorns are created in eir possession. A player CAN destroy 2 acorns in eir possession to destroy an acorn in another player's possession.
A player's voting limit on ordinary decisions is equal to the number of acorns in eir possession at the start of the voting period. } BobTHJ

