On Thu, 23 Jul 2009, Ed Murphy wrote: > G. wrote: >> None were particularly compelling. Like Notes, the overhead of choosing >> one's location etc. was just More Trouble Than It Was Worth. It's not >> that your proto is bad, it's just that it's similar and for some reason, >> the past ones just didn't work particularly well. > > How were Notes any more troublesome than the AAA? (I suppose that > raises the question of whether the AAA has also run its course.)
I dunno, I didn't bother with either. But the AAA isn't really a map, it's a portfolio (or do I misunderstand your question?) I, for one, never bothered strategically to match all the varied ways of earning notes with the ways of spending them. I just did what I did, and every so often noticed I didn't have the right notes to do anything useful. Having 12 notes IMO didn't add anything that couldn't have been accomplished with 3 - it felt like sacrificing gameplay for the sake of the metaphor. -G.