On Fri, 24 Jul 2009, Ed Murphy wrote:
>> I, for one, never bothered strategically to match all the varied ways
>> of earning notes with the ways of spending them.  I just did what I
>> did, and every so often noticed I didn't have the right notes to do
>> anything useful.  Having 12 notes IMO didn't add anything that couldn't
>> have been accomplished with 3 - it felt like sacrificing gameplay for
>> the sake of the metaphor.
>
> It offered an advantage to players who did bother with that matching
> (e.g. note where most of your income comes from, then switch Keys a
> couple times and wind up with a stockpile of combos).

I know, it's just the interest/bother ratio never got too high for me.
It didn't really take any strategy (e.g. trading, cornering markets,
preparing for a play) just an occasional "oh I guess I should change 
key".  It just seems like the gameplay aspect (e.g. working together
or competing) never came together *shrug*.   After all, when there's 
only ~six actions you can take with notes (and one is yearly) why not
just reduce the field?   -G.



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