On Fri, 24 Jul 2009, Ed Murphy wrote: >> I, for one, never bothered strategically to match all the varied ways >> of earning notes with the ways of spending them. I just did what I >> did, and every so often noticed I didn't have the right notes to do >> anything useful. Having 12 notes IMO didn't add anything that couldn't >> have been accomplished with 3 - it felt like sacrificing gameplay for >> the sake of the metaphor. > > It offered an advantage to players who did bother with that matching > (e.g. note where most of your income comes from, then switch Keys a > couple times and wind up with a stockpile of combos).
I know, it's just the interest/bother ratio never got too high for me. It didn't really take any strategy (e.g. trading, cornering markets, preparing for a play) just an occasional "oh I guess I should change key". It just seems like the gameplay aspect (e.g. working together or competing) never came together *shrug*. After all, when there's only ~six actions you can take with notes (and one is yearly) why not just reduce the field? -G.