G. wrote:

> On Thu, 23 Jul 2009, Ed Murphy wrote:
>> G. wrote:
>>> None were particularly compelling.  Like Notes, the overhead of choosing
>>> one's location etc. was just More Trouble Than It Was Worth.  It's not
>>> that your proto is bad, it's just that it's similar and for some reason,
>>> the past ones just didn't work particularly well.
>> How were Notes any more troublesome than the AAA?  (I suppose that
>> raises the question of whether the AAA has also run its course.)
> 
> I dunno, I didn't bother with either.  But the AAA isn't really a map,
> it's a portfolio (or do I misunderstand your question?)

You were comparing map/Notes, I was comparing Notes/AAA (not map/AAA).

> I, for one, never bothered strategically to match all the varied ways
> of earning notes with the ways of spending them.  I just did what I
> did, and every so often noticed I didn't have the right notes to do
> anything useful.  Having 12 notes IMO didn't add anything that couldn't
> have been accomplished with 3 - it felt like sacrificing gameplay for
> the sake of the metaphor.

It offered an advantage to players who did bother with that matching
(e.g. note where most of your income comes from, then switch Keys a
couple times and wind up with a stockpile of combos).

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