G. wrote: > On Thu, 23 Jul 2009, Ed Murphy wrote: >> G. wrote: >>> None were particularly compelling. Like Notes, the overhead of choosing >>> one's location etc. was just More Trouble Than It Was Worth. It's not >>> that your proto is bad, it's just that it's similar and for some reason, >>> the past ones just didn't work particularly well. >> How were Notes any more troublesome than the AAA? (I suppose that >> raises the question of whether the AAA has also run its course.) > > I dunno, I didn't bother with either. But the AAA isn't really a map, > it's a portfolio (or do I misunderstand your question?)
You were comparing map/Notes, I was comparing Notes/AAA (not map/AAA). > I, for one, never bothered strategically to match all the varied ways > of earning notes with the ways of spending them. I just did what I > did, and every so often noticed I didn't have the right notes to do > anything useful. Having 12 notes IMO didn't add anything that couldn't > have been accomplished with 3 - it felt like sacrificing gameplay for > the sake of the metaphor. It offered an advantage to players who did bother with that matching (e.g. note where most of your income comes from, then switch Keys a couple times and wind up with a stockpile of combos).