On Sun, 7 Jun 2009, Sean Hunt wrote: > Alex Smith wrote: >> On Thu, 2009-06-04 at 12:08 -0700, Kerim Aydin wrote: >>> (And you'd need to include both the Rubberstamper and the wielder of the >>> veto in the 3). It's actually been a long time since we've had a proposal >>> that people on both sides have used the various procedural tricks to >>> make the process interesting in a gameplay sense. Maybe we should try >>> Takeover Proposals again. -G. >> >> What about a sort of proposal that can't be made democratic, but can't >> do anything but award wins? That would let people mess around with all >> the ordinary-proposal tricks without making things too hairy. > > All that would do is create a system by which a coalition of players and > enough notes can grant themselves a boring victory.
To make it good: 1. The results should lead to increased position for a subset of players (e.g. prerogatives, voting power, etc.) 2. The results should be linked to procedural proposal tricks and not raw votes. For example, it could be "if a proposal of this type's voting period ends and it meets quorum within X time of it being submitted, the submitting coalition gets the victory, whether or not the proposal is adopted." -G.