On Thu, 2009-06-04 at 12:08 -0700, Kerim Aydin wrote:
> On Thu, 4 Jun 2009, Kerim Aydin wrote:
> > On Thu, 4 Jun 2009, Alex Smith wrote:
> >> On Thu, 2009-06-04 at 11:32 -0700, Kerim Aydin wrote:
> >>> The only risk I see is that reducing quorum when the number of active
> >>> players stays high ups the conspiracy attempt: in the words of a past
> >>> wise agoran, "quorum describes the minimum size for a legislative
> >>> conspiracy."
> >>
> >> Which, given the existence of a relevant MWoP, is 3.
> >
> > Hence the existence of "making a proposal Democratic" (not that timing
> > isn't everything here).  -G.
> 
> (And you'd need to include both the Rubberstamper and the wielder of the
> veto in the 3).  It's actually been a long time since we've had a proposal
> that people on both sides have used the various procedural tricks to
> make the process interesting in a gameplay sense.  Maybe we should try
> Takeover Proposals again.  -G.

Actually, the last dictatorship proposal forced through by scam (as
opposed to a proposal which was itself a scam) was done by setting three
voting limits up to 8 at the last minute of a proposal, swamping all the
other votes. The WoV didn't have a chance to veto; the rubberstamper
didn't need to rubberstamp (it was quorumed, mostly with AGAINST
voters); it's actually the Assessor who decides whether such scams work,
by timing the resolution of the proposals to after/before people can do
something about it.

-- 
ais523

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