Alex Smith wrote:
> On Thu, 2009-06-04 at 12:08 -0700, Kerim Aydin wrote:
>> On Thu, 4 Jun 2009, Kerim Aydin wrote:
>>> On Thu, 4 Jun 2009, Alex Smith wrote:
>>>> On Thu, 2009-06-04 at 11:32 -0700, Kerim Aydin wrote:
>>>>> The only risk I see is that reducing quorum when the number of active
>>>>> players stays high ups the conspiracy attempt: in the words of a past
>>>>> wise agoran, "quorum describes the minimum size for a legislative
>>>>> conspiracy."
>>>> Which, given the existence of a relevant MWoP, is 3.
>>> Hence the existence of "making a proposal Democratic" (not that timing
>>> isn't everything here).  -G.
>> (And you'd need to include both the Rubberstamper and the wielder of the
>> veto in the 3).  It's actually been a long time since we've had a proposal
>> that people on both sides have used the various procedural tricks to
>> make the process interesting in a gameplay sense.  Maybe we should try
>> Takeover Proposals again.  -G.
> 
> What about a sort of proposal that can't be made democratic, but can't
> do anything but award wins? That would let people mess around with all
> the ordinary-proposal tricks without making things too hairy.

All that would do is create a system by which a coalition of players and
enough notes can grant themselves a boring victory.

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