On Thu, Nov 6, 2008 at 4:38 PM, Sgeo <[EMAIL PROTECTED]> wrote: > On Thu, Nov 6, 2008 at 6:36 PM, Ian Kelly <[EMAIL PROTECTED]> wrote: >> On Thu, Nov 6, 2008 at 4:28 PM, Sgeo <[EMAIL PROTECTED]> wrote: >>> Also, should wins in such a system >>> be based on absolute value, or do players have to win completely in >>> one axis? >> >> Using absolute value, a win in one axis requires 100 points in that >> axis, but a balanced win in both axes is theoretically harder, >> requiring 71 points in each. I think that seems reasonable. >> >> -root >> > "both"? I was under the impression that under your system, we would > create an axis per contest..
I meant that each contest would be associated with one (or more) of the defined axes, not that each contest would have its own unique axis. -root