On Thu, 6 Nov 2008, Ian Kelly wrote: > Because requiring an average of 100 points over 3 axes is equivalent > to just requiring 300 total points, which is essentially just the > current system with a higher target.
Well you can do transformations stuff: Spacewar! Each player has a Spaceship with an X,Y, and Z coordinate (X, Y, and Z are integers rounded after each calculation). Each player's start position is randomly chosen so that sqrt(X^2+Y^2+Z^2)=100. Having a spaceship at (0,0,0) is a winning condition. 1. Each Spaceship also has a velocity. 2. Points are the fuel tank, starting empty. The player may choose to apply it to + or - X,Y,or Z (6 distinct choices). 2. Position updated weekly based on velocity (means can accelerate towards win). 3. If two Spaceships enter the same (X,Y,Z), the one moving fastest stays put, the other goes back to a random start with velocity intact. [Robo-Rally option: bounce off each other]. 4. Lasers! -Goethe