On Thu, Nov 6, 2008 at 5:26 PM, Kerim Aydin <[EMAIL PROTECTED]> wrote: > > On Thu, 6 Nov 2008, Ian Kelly wrote: >> Because requiring an average of 100 points over 3 axes is equivalent >> to just requiring 300 total points, which is essentially just the >> current system with a higher target. > > Well you can do transformations stuff: > > Spacewar! > > Each player has a Spaceship with an X,Y, and Z coordinate (X, Y, and > Z are integers rounded after each calculation). Each player's start > position is randomly chosen so that sqrt(X^2+Y^2+Z^2)=100. > > Having a spaceship at (0,0,0) is a winning condition. > > 1. Each Spaceship also has a velocity. > > 2. Points are the fuel tank, starting empty. The player may choose > to apply it to + or - X,Y,or Z (6 distinct choices). > 2. Position updated weekly based on velocity (means can accelerate > towards win). > 3. If two Spaceships enter the same (X,Y,Z), the one moving fastest > stays put, the other goes back to a random start with velocity > intact. > [Robo-Rally option: bounce off each other]. > 4. Lasers!
I like the general idea, but I think it would work better as one contest than as the basis of the entire system. -root