On Thu, Nov 6, 2008 at 6:21 PM, Ian Kelly <[EMAIL PROTECTED]> wrote:
> On Thu, Nov 6, 2008 at 3:51 PM, Ed Murphy <[EMAIL PROTECTED]> wrote:
>> For each point axis, the total number of <axis> points a contest
>> CAN award in a given week is equal to 2 times the number of its
>> members that are first-class players. <axis> points up to this
>> total CAN be awarded by the contestmaster to other members by
>> announcement, and SHALL be awarded as explicitly described in
>> the contract.
>>
>> For each point axis, the total number of <axis> points a contest
>> CAN revoke in a given week is equal to 2 times the number of its
>> members that are first-class players. <axis> points up to this
>> total CAN be revoked by the contestmaster to other members by
>> announcement, and SHALL be revoked as explicitly described in
>> the contract.
>>
>> For each contest, ASAP after the beginning of each month, the
>> Scorekeepor CAN and SHALL by announcement award a number of
>> points (choosing exactly one axis per contest), equal to the
>> number of Players who were Contestants in that Contest at any
>> time during the previous month, to the Player (if any) who was
>> its Contestmaster for 16 or more days during the previous month,
>> provided that the Contestmaster performed Contest-related duties
>> in a timely manner during that time.
>
> How about assigning a specific axis to each contest, only allowing the
> contest to award / revoke points in its axis, and allowing players to
> be contestmasters of multiple contests as long as they're in different
> axes? Then maybe we could finally get rid of the PRS. And if a
> contestmaster really wanted eir contest to operate in multiple axes, e
> could just create one primary contest with a related umbrella contest
> for each additional axis.
>
> -root
>
I like this, but some interaction between axes would be fun, imo (only
if the associated contests opt-in). Also, should wins in such a system
be based on absolute value, or do players have to win completely in
one axis?