Kurosu a écrit :
> Good evening,
> 
> TheGritche a écrit :
>> - The angle used to adjust the shot is not precise enough for a sniper 
>> riffle.
> 
> (not replying to you directly, but rather asking other devs for their 
> opinion)
> 
> Maybe using Shift as a modifier to indicate lower variations could be 
> useful. At the very least, shift could be used by a whole lot of things.
> 
> Then all HandleKey* from Character and Weapon could have an additional 
> parameter indicating whether shit was pressed.
> 
> Considering this a boring job, I prefer asking people's opinion before 
> looking at how to make that change...

Done in revision 3057.

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