Kurosu a écrit : > Good evening, > > TheGritche a écrit : >> - The angle used to adjust the shot is not precise enough for a sniper >> riffle. > > (not replying to you directly, but rather asking other devs for their > opinion) > > Maybe using Shift as a modifier to indicate lower variations could be > useful. At the very least, shift could be used by a whole lot of things. > > Then all HandleKey* from Character and Weapon could have an additional > parameter indicating whether shit was pressed. > > Considering this a boring job, I prefer asking people's opinion before > looking at how to make that change...
Done in revision 3057. _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev