Sandra et Yannig wrote: > On Sunday 05 August 2007 21:12:10 TheGritche wrote: >> Hello, > > Hi ! > >> Those are two ideas to improve (from my point of view ;)) the Snipe >> riffle weapon : >> - There is a limit to the laser beam which permits to aim. The limit is >> low but, even raised (which could be useful if having a limit is the >> desired behavior), it would be better to remove this limit. > > Well why not. Anybody a comment ? Limit or no limit (no no, no no no no, no > no > no no, no no no, there's no limit).
I would like to vote to keep the limit. The sniper rifle is such a powerful weapon, that it needs an artificial limit such as this to make it a bit more fair. Also, in real life, laser scopes have a limited range that is much smaller than the range of the bullet. If I'm not mistaken, Worms has a limited laser scope too, though that is important of a reason than the first one. > >> It is possible changing one single line of code. In the function "bool >> SnipeRifle::ComputeCrossPoint(bool)", changing the while condition from >> "distance < SNIPE_RIFLE_MAX_BEAM_SIZE" to "true" (from what I have >> tested, it will never turn into an endless loop) does it. >> The better solution would be to have a limit high enough to simulate an >> endless beam. > > In fact we check if we are out of the world so as the world is limited under > Wormux, we don't get into an infinite loop :) > >> - The angle used to adjust the shot is not precise enough for a sniper >> riffle. > > I don't understand ? Can you explain a little more ? The beam is not accurate > enought ? I think what he is saying here is that the up and down movement is jerky, and it is very hard to make it line up with a specific target point. Moving small increments is very hard. This is simply part of the game however, and not something inherit in the sniper rifle. If I remember correctly, artificially lowering your frame rate allows you to aim better. I like the idea of using shift to make smaller movements. kyle _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev