Hello,

Those are two ideas to improve (from my point of view ;)) the Snipe 
riffle weapon :
- There is a limit to the laser beam which permits to aim. The limit is 
low but, even raised (which could be useful if having a limit is the 
desired behavior), it would be better to remove this limit.
It is possible changing one single line of code. In the function "bool 
SnipeRifle::ComputeCrossPoint(bool)", changing the while condition from 
"distance < SNIPE_RIFLE_MAX_BEAM_SIZE" to "true" (from what I have 
tested, it will never turn into an endless loop) does it.
The better solution would be to have a limit high enough to simulate an 
endless beam.
- The angle used to adjust the shot is not precise enough for a sniper 
riffle.

Best regards



PS : since yesterday (from what I have seen), doing a svn update gives me :

svn: PROPFIND de '/svn/wormux/trunk': Impossible de se connecter au 
serveur (http://svn.gna.org)

I suppose this is not normal behavior ;) but if you have a clue about 
that (nothing has changed on my system), I will take it.
This also occurs when you try to view a diff on the wormux-cvs mailing 
list (for example http://svn.gna.org/viewcvs/wormux?rev=3051&view=rev)


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