Hello, Those are two ideas to improve (from my point of view ;)) the Snipe riffle weapon : - There is a limit to the laser beam which permits to aim. The limit is low but, even raised (which could be useful if having a limit is the desired behavior), it would be better to remove this limit. It is possible changing one single line of code. In the function "bool SnipeRifle::ComputeCrossPoint(bool)", changing the while condition from "distance < SNIPE_RIFLE_MAX_BEAM_SIZE" to "true" (from what I have tested, it will never turn into an endless loop) does it. The better solution would be to have a limit high enough to simulate an endless beam. - The angle used to adjust the shot is not precise enough for a sniper riffle.
Best regards PS : since yesterday (from what I have seen), doing a svn update gives me : svn: PROPFIND de '/svn/wormux/trunk': Impossible de se connecter au serveur (http://svn.gna.org) I suppose this is not normal behavior ;) but if you have a clue about that (nothing has changed on my system), I will take it. This also occurs when you try to view a diff on the wormux-cvs mailing list (for example http://svn.gna.org/viewcvs/wormux?rev=3051&view=rev) _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev