Good evening,

TheGritche a écrit :
> - The angle used to adjust the shot is not precise enough for a sniper 
> riffle.

(not replying to you directly, but rather asking other devs for their 
opinion)

Maybe using Shift as a modifier to indicate lower variations could be 
useful. At the very least, shift could be used by a whole lot of things.

Then all HandleKey* from Character and Weapon could have an additional 
parameter indicating whether shit was pressed.

Considering this a boring job, I prefer asking people's opinion before 
looking at how to make that change...

Best regards,
Kurosu

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