And let me remaind you again, it's all due to translations. If
both/all players start the game without using translation, everything
goes ok (sometimes)
I have checked all calls to methods Action::PopString and Action::Push(std::string) which are the only methods used to exchange strings in network during the game. Every uses are for sending or receiving Identifiers (except chat messages) which are of course not translated.

Bye,

Matt (gentildemon)

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