What I'm saying is that bug is caused when using translations, which doesnt make any sense to me!
That with completely different map for other player it happens, if not that then this happens: http://www.slibe.com/slibe/4930716a-rakba1_jpg.jpg And let me remaind you again, it's all due to translations. If both/all players start the game without using translation, everything goes ok (sometimes) On 12/18/06, Eddy Petrișor <[EMAIL PROTECTED]> wrote:
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Matthieu Fertré wrote: > >> sometimes it even knows to display completely >> different map for you or me. > > The bug was in the network menu, all revisions between 1800 and 1827 > http://svn.gna.org/viewcvs/wormux/trunk/src/menu/network_menu.cpp?rev=1827&view=log AFAICT (you said „was") the bug is now fixed, right? Anyway, the sent messages should always be in English, IMHO because: - - it makes debugging easier - - it unifies the language and avoids such issues :-) - -- Regards, EddyP ============================================= "Imagination is more important than knowledge" A.Einstein -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) iD8DBQFFhrbRY8Chqv3NRNoRAsXkAJ40rRC10dmXsCWQNnMH9aS9EhfZcgCeJn/f IkpsMTdus/B/06ie9Nbljh0= =IXwc -----END PGP SIGNATURE----- _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev
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