-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Adnan Hodzic wrote: > What I'm saying is that bug is caused when using translations, which > doesnt make any sense to me! > > That with completely different map for other player it happens, if not > that then this happens: > http://www.slibe.com/slibe/4930716a-rakba1_jpg.jpg > > And let me remaind you again, it's all due to translations. If > both/all players start the game without using translation, everything > goes ok (sometimes)
Yes, it makes perfect sense if some sync info is transmitted in translated form instead of English. - -- Regards, EddyP ============================================= "Imagination is more important than knowledge" A.Einstein -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) iD8DBQFFhruxY8Chqv3NRNoRAhytAJ9OFyVHG11bOoAituHaPmtwZWHpVACfZQdK u+SxZgUOa80QGLP5Z7/UpjA= =DkOh -----END PGP SIGNATURE----- _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev