-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Adnan Hodzic wrote:
> What I'm saying is that bug is caused when using translations, which
> doesnt make any sense to me!
> 
> That with completely different map for other player it happens, if not
> that then this happens:
> http://www.slibe.com/slibe/4930716a-rakba1_jpg.jpg
> 
> And let me remaind you again, it's all due to translations. If
> both/all players start the game without using translation, everything
> goes ok (sometimes)

Yes, it makes perfect sense if some sync info is transmitted in translated
form instead of English.

- --
Regards,
EddyP
=============================================
"Imagination is more important than knowledge" A.Einstein
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.6 (GNU/Linux)

iD8DBQFFhruxY8Chqv3NRNoRAhytAJ9OFyVHG11bOoAituHaPmtwZWHpVACfZQdK
u+SxZgUOa80QGLP5Z7/UpjA=
=DkOh
-----END PGP SIGNATURE-----

_______________________________________________
Wormux-dev mailing list
Wormux-dev@gna.org
https://mail.gna.org/listinfo/wormux-dev

Répondre à