Yeah, I emailed her via her website and asked if she would put one out for
the Oculus/any other HMD but never received a reply.


On Fri, May 23, 2014 at 7:42 AM, Marc Lavallée <m...@hacklava.net> wrote:

> Hi Matthew.
>
> Le Thu, 22 May 2014 22:53:29 -0400,
> Matthew Palmer <palme...@mymail.vcu.edu> a écrit :
>
> > Did you personally experience it? Can you describe how you felt?
>
> Unfortunately, reservation was required, and I did not experienced it.
> I wish I had... It was first shown during the ISEA95 event.
>
> > I'm really interested in the breathing interface - to me,
> > incorporating breathing is what makes it a great idea. I got
> > interested in it and read part of someone's thesis on it and learned
> > they also did a lot of work at Softimage on making the graphics
> > transparent. Also, it's imbued with really interesting, admirable
> > ideas and concepts
> > (
> http://www.immersence.com/publications/char/1998-CD-Virtual_Dimension.html
> > ).
>
> I guess that a similar work could be created using available
> technologies, like the Oculus Rift, HRTF renderedAambisonics, and some
> interface. I agree that the breathing interface is the great idea.
>
> --
> Marc
>
> >
> > On Tue, May 20, 2014 at 7:31 AM, Marc Lavallée <m...@hacklava.net>
> > wrote:
> >
> > >
> > > I remember; it was created in 1995, in Montreal.
> > > There was a breathing interface (a special vest with sensors),
> > > so it was a personal immersive experience:
> > >
> > > http://www.immersence.com/osmose/
> > >
> > > --
> > > Marc
> > >
> > > Le Mon, 19 May 2014 22:16:45 -0400,
> > > Matthew Palmer <palme...@mymail.vcu.edu> a écrit :
> > >
> > > > https://www.youtube.com/watch?v=0TdsoRpKRPc
> > > >
> > > > this was a great idea for virtual reality
> > > >
> > > >
> > > > On Mon, May 19, 2014 at 6:48 AM, Stefan Schreiber
> > > > <st...@mail.telepac.pt>wrote:
> > > >
> > > > > etienne deleflie wrote:
> > > > >
> > > > >
> > > > >> In fact, I argue that the composer's attraction to VR (or
> > > > >> ambisonics or whatever) is a kind of false route ... where
> > > > >> there is the assumption that greater verisimilitude creates
> > > > >> greater aesthetic engagement. I suggest that
> > > > >> it might be the very opposite ... greater verisimilitude might
> > > > >> actually create lesser aesthetic engagement.
> > > > >>
> > > > >>
> > > > >>
> > > > > - Technical "machinery" doesn't solve aesthetical or artistic
> > > > > problems.
> > > > >
> > > > > - < Lesser aesthetic engagement > is of course how things
> > > > > should < not > be!
> > > > >
> > > > > - The idea to use a 360º camera (in all directions) doesn't take
> > > > > away the need to have some film script, artistical concept, good
> > > > > actors etc. before you start to "take some shots".
> > > > >
> > > > >
> > > > > Best,
> > > > >
> > > > > Stefan
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >  Actually, I think the right way to see it is that composers
> > > > > must engage
> > > > >> with the aesthetic "idea" of verisimilitude ... rather than
> > > > >> merely aiming for it.
> > > > >>
> > > > >> Etienne
> > > > >>
> > > > >>
> > > > >>
> > > > >>
> > > > >>> Everyone is like getting crazy because of the huge quantity of
> > > > >>> innocuous images running on our minds today.
> > > > >>> I like the way cinema is, as a collective & subjective
> > > > >>> experience on the same place.
> > > > >>> I just don´t want our kids to be addicted to isolation &
> > > > >>> depression any more.
> > > > >>> And don´t tell me it´s about us as "parents", because that´s
> > > > >>> what I´m trying to state here:
> > > > >>> We just can´t keep exploring or experimenting with our minds
> > > > >>> to see what happens, just because we want... what?. (you tell
> > > > >>> me)
> > > > >>>
> > > > >>>
> > > > >>> On 5/17/14, 8:30 PM, Stefan Schreiber wrote:
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>>> Kan Kaban wrote:
> > > > >>>>
> > > > >>>> On 5/17/14, 7:28 AM, Stefan Schreiber wrote:
> > > > >>>>
> > > > >>>>
> > > > >>>>> Kan, that was a private joke, not for the list. And the
> > > > >>>>> citing doesn't
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>> make any sense if the maybe other two mails are missing on
> > > > >>>>>> sursound, because I (intentionally) sent these offlist.
> > > > >>>>>>
> > > > >>>>>>
> > > > >>>>>>
> > > > >>>>> Sorry, it was a mistake... as VR on cinema. (maybe not for
> > > > >>>>> cinema a Hollywood wants it...)
> > > > >>>>>
> > > > >>>>>
> > > > >>>>> It is very improbably that most or even many future films
> > > > >>>>> will be
> > > > >>>>>
> > > > >>>>>
> > > > >>>> produced in 360º form, because you lose fundamental elements
> > > > >>>> like < perspective > and any < viewing selection/direction >
> > > > >>>> the director would like to employ.. Film directors wouldn't
> > > > >>>> know exactly what kind of the scene film watchers would
> > > > >>>> chose to see, etc. IMO this is still and everywhere
> > > > >>>> experimental stuff...
> > > > >>>>
> > > > >>>> Nevertheless, it is not up to me or you to decide what kind
> > > > >>>> of concepts film directors "should" have and which not.
> > > > >>>>
> > > > >>>> You could say they < try > to cross cinema and VR. This might
> > > > >>>> work or not. What is important is that the artistical result
> > > > >>>> is convincing, not the
> > > > >>>> technique per se. (I am not comfortable to judge anything I
> > > > >>>> didn't see or
> > > > >>>> experience myself. So I am kind of sceptical, but still open
> > > > >>>> to change my
> > > > >>>> mind. On the other hand I won't tell anybody that VR movies
> > > > >>>> are supposed to
> > > > >>>> be  < the next big thing >  if not a single movie exists.
> > > > >>>> Fair enough...)
> > > > >>>>
> > > > >>>>
> > > > >>>> Best,
> > > > >>>>
> > > > >>>> Stefan
> > >
> > > _______________________________________________
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