Marc Lavallée wrote:

Sadly, electronic art is evanescent.

Not only < electronic > art, BTW.

Best,

Stefan

P.S.:

...These our actors,
As I foretold you, were all spirits and
Are melted into air, into thin air:
And, like the baseless fabric of this vision,
The cloud-capp'd towers, the gorgeous palaces,
The solemn temples, the great globe itself,
Ye all which it inherit, shall dissolve
And, like this insubstantial pageant faded,
Leave not a rack behind.

-----------------------------------------------------

You see?       O:-)

A while ago I worked with an artist, programming interactive video
installations; one of them was included in the permanent collection of
a new media museum, but it's difficult to see it. I started a project
to "restore" some works using virtualization software running on cheap
hardware. So I guess it would be possible to do the same with Osmose;
maybe you could ask the artist to release the source code...

--
Marc

Le Fri, 23 May 2014 16:12:48 -0400,
Matthew Palmer <palme...@mymail.vcu.edu> a écrit :

Yeah, I emailed her via her website and asked if she would put one
out for the Oculus/any other HMD but never received a reply.


On Fri, May 23, 2014 at 7:42 AM, Marc Lavallée <m...@hacklava.net>
wrote:

Hi Matthew.

Le Thu, 22 May 2014 22:53:29 -0400,
Matthew Palmer <palme...@mymail.vcu.edu> a écrit :

Did you personally experience it? Can you describe how you felt?
Unfortunately, reservation was required, and I did not experienced
it. I wish I had... It was first shown during the ISEA95 event.

I'm really interested in the breathing interface - to me,
incorporating breathing is what makes it a great idea. I got
interested in it and read part of someone's thesis on it and
learned they also did a lot of work at Softimage on making the
graphics transparent. Also, it's imbued with really interesting,
admirable ideas and concepts
(
http://www.immersence.com/publications/char/1998-CD-Virtual_Dimension.html
).
I guess that a similar work could be created using available
technologies, like the Oculus Rift, HRTF renderedAambisonics, and
some interface. I agree that the breathing interface is the great
idea.

--
Marc

On Tue, May 20, 2014 at 7:31 AM, Marc Lavallée <m...@hacklava.net>
wrote:

I remember; it was created in 1995, in Montreal.
There was a breathing interface (a special vest with sensors),
so it was a personal immersive experience:

http://www.immersence.com/osmose/

--
Marc

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