Hi Kan, Tell me what´s the new great idea of art, inside VR, and I´ll be the first > director to follow it. >
I see no great idea of art in VR. At least not currently. This question is very close the one I raise in my PhD thesis (completed last year) ... where I ask: What is the relationship between verisimilitude in sound (or VR, if you like) and composition (or art, if you like). The argument I develop is that the relationship is very tenuous, and that the two actually seem to compete and conflict (to create 'affect', in Deleuzian terms). In fact, I argue that the composer's attraction to VR (or ambisonics or whatever) is a kind of false route ... where there is the assumption that greater verisimilitude creates greater aesthetic engagement. I suggest that it might be the very opposite ... greater verisimilitude might actually create lesser aesthetic engagement. Actually, I think the right way to see it is that composers must engage with the aesthetic "idea" of verisimilitude ... rather than merely aiming for it. Etienne > > Everyone is like getting crazy because of the huge quantity of innocuous > images running on our minds today. > I like the way cinema is, as a collective & subjective experience on the > same place. > I just don´t want our kids to be addicted to isolation & depression any > more. > And don´t tell me it´s about us as "parents", because that´s what I´m > trying to state here: > We just can´t keep exploring or experimenting with our minds to see what > happens, just because we want... what?. (you tell me) > > > On 5/17/14, 8:30 PM, Stefan Schreiber wrote: > >> Kan Kaban wrote: >> >> On 5/17/14, 7:28 AM, Stefan Schreiber wrote: >>> >>> Kan, that was a private joke, not for the list. And the citing doesn't >>>> make any sense if the maybe other two mails are missing on sursound, >>>> because I (intentionally) sent these offlist. >>>> >>> >>> Sorry, it was a mistake... as VR on cinema. (maybe not for cinema a >>> Hollywood wants it...) >>> >>> >>> It is very improbably that most or even many future films will be >> produced in 360º form, because you lose fundamental elements like < >> perspective > and any < viewing selection/direction > the director would >> like to employ.. Film directors wouldn't know exactly what kind of the >> scene film watchers would chose to see, etc. IMO this is still and >> everywhere experimental stuff... >> >> Nevertheless, it is not up to me or you to decide what kind of concepts >> film directors "should" have and which not. >> >> You could say they < try > to cross cinema and VR. This might work or >> not. What is important is that the artistical result is convincing, not the >> technique per se. (I am not comfortable to judge anything I didn't see or >> experience myself. So I am kind of sceptical, but still open to change my >> mind. On the other hand I won't tell anybody that VR movies are supposed to >> be < the next big thing > if not a single movie exists. Fair enough...) >> >> >> Best, >> >> Stefan >> > > _______________________________________________ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound > -- http://etiennedeleflie.net -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20140519/1cffce8e/attachment.html> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound