Hi Kan,

Tell me what´s the new great idea of art, inside VR, and I´ll be the first
> director to follow it.
>

I see no great idea of art in VR. At least not currently.

This question is very close the one I raise in my PhD thesis (completed
last year) ... where I ask: What is the relationship between verisimilitude
in sound (or VR, if you like) and composition (or art, if you like). The
argument I develop is that the relationship is very tenuous, and that the
two actually seem to compete and conflict (to create 'affect', in Deleuzian
terms).

In fact, I argue that the composer's attraction to VR (or ambisonics or
whatever) is a kind of false route ... where there is the assumption that
greater verisimilitude creates greater aesthetic engagement. I suggest that
it might be the very opposite ... greater verisimilitude might actually
create lesser aesthetic engagement.

Actually, I think the right way to see it is that composers must engage
with the aesthetic "idea" of verisimilitude ... rather than merely aiming
for it.

Etienne


>
> Everyone is like getting crazy because of the huge quantity of innocuous
> images running on our minds today.
> I like the way cinema is, as a collective & subjective experience on the
> same place.
> I just don´t want our kids to be addicted to isolation & depression any
> more.
> And don´t tell me it´s about us as "parents", because that´s what I´m
> trying to state here:
> We just can´t keep exploring or experimenting with our minds to see what
> happens, just because we want... what?. (you tell me)
>
>
> On 5/17/14, 8:30 PM, Stefan Schreiber wrote:
>
>> Kan Kaban wrote:
>>
>>  On 5/17/14, 7:28 AM, Stefan Schreiber wrote:
>>>
>>>  Kan, that was a private joke, not for the list. And the citing doesn't
>>>> make any sense if the maybe other two mails are missing on sursound,
>>>> because I (intentionally) sent these offlist.
>>>>
>>>
>>> Sorry, it was a mistake... as VR on cinema. (maybe not for cinema a
>>> Hollywood wants it...)
>>>
>>>
>>>  It is very improbably that most or even many future films will be
>> produced in 360º form, because you lose fundamental elements  like <
>> perspective > and any < viewing selection/direction > the director would
>> like to employ.. Film directors wouldn't know exactly what kind of the
>> scene film watchers would chose to see, etc. IMO this is still and
>> everywhere experimental stuff...
>>
>> Nevertheless, it is not up to me or you to decide what kind of concepts
>> film directors "should" have and which not.
>>
>> You could say they < try > to cross cinema and VR. This might work or
>> not. What is important is that the artistical result is convincing, not the
>> technique per se. (I am not comfortable to judge anything I didn't see or
>> experience myself. So I am kind of sceptical, but still open to change my
>> mind. On the other hand I won't tell anybody that VR movies are supposed to
>> be  < the next big thing >  if not a single movie exists. Fair enough...)
>>
>>
>> Best,
>>
>> Stefan
>>
>
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>



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