Did you personally experience it? Can you describe how you felt? I'm really interested in the breathing interface - to me, incorporating breathing is what makes it a great idea. I got interested in it and read part of someone's thesis on it and learned they also did a lot of work at Softimage on making the graphics transparent. Also, it's imbued with really interesting, admirable ideas and concepts ( http://www.immersence.com/publications/char/1998-CD-Virtual_Dimension.html ).
On Tue, May 20, 2014 at 7:31 AM, Marc Lavallée <m...@hacklava.net> wrote: > > I remember; it was created in 1995, in Montreal. > There was a breathing interface (a special vest with sensors), > so it was a personal immersive experience: > > http://www.immersence.com/osmose/ > > -- > Marc > > Le Mon, 19 May 2014 22:16:45 -0400, > Matthew Palmer <palme...@mymail.vcu.edu> a écrit : > > > https://www.youtube.com/watch?v=0TdsoRpKRPc > > > > this was a great idea for virtual reality > > > > > > On Mon, May 19, 2014 at 6:48 AM, Stefan Schreiber > > <st...@mail.telepac.pt>wrote: > > > > > etienne deleflie wrote: > > > > > > > > >> In fact, I argue that the composer's attraction to VR (or > > >> ambisonics or whatever) is a kind of false route ... where there > > >> is the assumption that greater verisimilitude creates greater > > >> aesthetic engagement. I suggest that > > >> it might be the very opposite ... greater verisimilitude might > > >> actually create lesser aesthetic engagement. > > >> > > >> > > >> > > > - Technical "machinery" doesn't solve aesthetical or artistic > > > problems. > > > > > > - < Lesser aesthetic engagement > is of course how things should < > > > not > be! > > > > > > - The idea to use a 360º camera (in all directions) doesn't take > > > away the need to have some film script, artistical concept, good > > > actors etc. before you start to "take some shots". > > > > > > > > > Best, > > > > > > Stefan > > > > > > > > > > > > > > > Actually, I think the right way to see it is that composers must > > > engage > > >> with the aesthetic "idea" of verisimilitude ... rather than merely > > >> aiming for it. > > >> > > >> Etienne > > >> > > >> > > >> > > >> > > >>> Everyone is like getting crazy because of the huge quantity of > > >>> innocuous images running on our minds today. > > >>> I like the way cinema is, as a collective & subjective experience > > >>> on the same place. > > >>> I just don´t want our kids to be addicted to isolation & > > >>> depression any more. > > >>> And don´t tell me it´s about us as "parents", because that´s what > > >>> I´m trying to state here: > > >>> We just can´t keep exploring or experimenting with our minds to > > >>> see what happens, just because we want... what?. (you tell me) > > >>> > > >>> > > >>> On 5/17/14, 8:30 PM, Stefan Schreiber wrote: > > >>> > > >>> > > >>> > > >>>> Kan Kaban wrote: > > >>>> > > >>>> On 5/17/14, 7:28 AM, Stefan Schreiber wrote: > > >>>> > > >>>> > > >>>>> Kan, that was a private joke, not for the list. And the citing > > >>>>> doesn't > > >>>>> > > >>>>> > > >>>>>> make any sense if the maybe other two mails are missing on > > >>>>>> sursound, because I (intentionally) sent these offlist. > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>> Sorry, it was a mistake... as VR on cinema. (maybe not for > > >>>>> cinema a Hollywood wants it...) > > >>>>> > > >>>>> > > >>>>> It is very improbably that most or even many future films will > > >>>>> be > > >>>>> > > >>>>> > > >>>> produced in 360º form, because you lose fundamental elements > > >>>> like < perspective > and any < viewing selection/direction > the > > >>>> director would like to employ.. Film directors wouldn't know > > >>>> exactly what kind of the scene film watchers would chose to see, > > >>>> etc. IMO this is still and everywhere experimental stuff... > > >>>> > > >>>> Nevertheless, it is not up to me or you to decide what kind of > > >>>> concepts film directors "should" have and which not. > > >>>> > > >>>> You could say they < try > to cross cinema and VR. This might > > >>>> work or not. What is important is that the artistical result is > > >>>> convincing, not the > > >>>> technique per se. (I am not comfortable to judge anything I > > >>>> didn't see or > > >>>> experience myself. So I am kind of sceptical, but still open to > > >>>> change my > > >>>> mind. On the other hand I won't tell anybody that VR movies are > > >>>> supposed to > > >>>> be < the next big thing > if not a single movie exists. Fair > > >>>> enough...) > > >>>> > > >>>> > > >>>> Best, > > >>>> > > >>>> Stefan > > _______________________________________________ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20140522/157bf5f1/attachment.html> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound