Did you personally experience it? Can you describe how you felt?

I'm really interested in the breathing interface - to me, incorporating
breathing is what makes it a great idea. I got interested in it and read
part of someone's thesis on it and learned they also did a lot of work at
Softimage on making the graphics transparent. Also, it's imbued with really
interesting, admirable ideas and concepts (
http://www.immersence.com/publications/char/1998-CD-Virtual_Dimension.html
).


On Tue, May 20, 2014 at 7:31 AM, Marc Lavallée <m...@hacklava.net> wrote:

>
> I remember; it was created in 1995, in Montreal.
> There was a breathing interface (a special vest with sensors),
> so it was a personal immersive experience:
>
> http://www.immersence.com/osmose/
>
> --
> Marc
>
> Le Mon, 19 May 2014 22:16:45 -0400,
> Matthew Palmer <palme...@mymail.vcu.edu> a écrit :
>
> > https://www.youtube.com/watch?v=0TdsoRpKRPc
> >
> > this was a great idea for virtual reality
> >
> >
> > On Mon, May 19, 2014 at 6:48 AM, Stefan Schreiber
> > <st...@mail.telepac.pt>wrote:
> >
> > > etienne deleflie wrote:
> > >
> > >
> > >> In fact, I argue that the composer's attraction to VR (or
> > >> ambisonics or whatever) is a kind of false route ... where there
> > >> is the assumption that greater verisimilitude creates greater
> > >> aesthetic engagement. I suggest that
> > >> it might be the very opposite ... greater verisimilitude might
> > >> actually create lesser aesthetic engagement.
> > >>
> > >>
> > >>
> > > - Technical "machinery" doesn't solve aesthetical or artistic
> > > problems.
> > >
> > > - < Lesser aesthetic engagement > is of course how things should <
> > > not > be!
> > >
> > > - The idea to use a 360º camera (in all directions) doesn't take
> > > away the need to have some film script, artistical concept, good
> > > actors etc. before you start to "take some shots".
> > >
> > >
> > > Best,
> > >
> > > Stefan
> > >
> > >
> > >
> > >
> > >  Actually, I think the right way to see it is that composers must
> > > engage
> > >> with the aesthetic "idea" of verisimilitude ... rather than merely
> > >> aiming for it.
> > >>
> > >> Etienne
> > >>
> > >>
> > >>
> > >>
> > >>> Everyone is like getting crazy because of the huge quantity of
> > >>> innocuous images running on our minds today.
> > >>> I like the way cinema is, as a collective & subjective experience
> > >>> on the same place.
> > >>> I just don´t want our kids to be addicted to isolation &
> > >>> depression any more.
> > >>> And don´t tell me it´s about us as "parents", because that´s what
> > >>> I´m trying to state here:
> > >>> We just can´t keep exploring or experimenting with our minds to
> > >>> see what happens, just because we want... what?. (you tell me)
> > >>>
> > >>>
> > >>> On 5/17/14, 8:30 PM, Stefan Schreiber wrote:
> > >>>
> > >>>
> > >>>
> > >>>> Kan Kaban wrote:
> > >>>>
> > >>>> On 5/17/14, 7:28 AM, Stefan Schreiber wrote:
> > >>>>
> > >>>>
> > >>>>> Kan, that was a private joke, not for the list. And the citing
> > >>>>> doesn't
> > >>>>>
> > >>>>>
> > >>>>>> make any sense if the maybe other two mails are missing on
> > >>>>>> sursound, because I (intentionally) sent these offlist.
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>> Sorry, it was a mistake... as VR on cinema. (maybe not for
> > >>>>> cinema a Hollywood wants it...)
> > >>>>>
> > >>>>>
> > >>>>> It is very improbably that most or even many future films will
> > >>>>> be
> > >>>>>
> > >>>>>
> > >>>> produced in 360º form, because you lose fundamental elements
> > >>>> like < perspective > and any < viewing selection/direction > the
> > >>>> director would like to employ.. Film directors wouldn't know
> > >>>> exactly what kind of the scene film watchers would chose to see,
> > >>>> etc. IMO this is still and everywhere experimental stuff...
> > >>>>
> > >>>> Nevertheless, it is not up to me or you to decide what kind of
> > >>>> concepts film directors "should" have and which not.
> > >>>>
> > >>>> You could say they < try > to cross cinema and VR. This might
> > >>>> work or not. What is important is that the artistical result is
> > >>>> convincing, not the
> > >>>> technique per se. (I am not comfortable to judge anything I
> > >>>> didn't see or
> > >>>> experience myself. So I am kind of sceptical, but still open to
> > >>>> change my
> > >>>> mind. On the other hand I won't tell anybody that VR movies are
> > >>>> supposed to
> > >>>> be  < the next big thing >  if not a single movie exists. Fair
> > >>>> enough...)
> > >>>>
> > >>>>
> > >>>> Best,
> > >>>>
> > >>>> Stefan
>
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