Hi Bo-Erik,

Thanks for your reply. Yes, I considered using the Wii but the
downside is that since it relies on IR, you are constrained to the IR
sensor being in line of sight with the emitter. For visual purposes
where you have to look at a screen in front of you I can see this
working but for ambisonics, being periphonic, I wanted to have the
freedom of turning 360 degrees to explore the soundscape.

Cheers,

Hector


On Thu, May 26, 2011 at 3:11 AM, Bo-Erik Sandholm
<bo-erik.sandh...@ericsson.com> wrote:
>
> Hi
> You seem to have made a very advanced head tracking device,
> Did you ever consider to use wii for head tracking?
> http://rpavlik.github.com/wiimote-head-tracker-gui/
> Wii headtracking in VR Juggler through VRPN
> http://www.xs4all.nl/~wognum/wii/
>
> http://www.wiimoteproject.com/
>
> Regards
> Bo-Erik
>
>
>
>
> -----Original Message-----
> From: sursound-boun...@music.vt.edu [mailto:sursound-boun...@music.vt.edu] On 
> Behalf Of Hector Centeno
> Sent: den 25 maj 2011 23:15
> To: Surround Sound discussion group
> Subject: Re: [Sursound] Sound Externalization Headphone
>
> Exactly what I've been exploring using ambisonic recordings from a 
> tetrahedral mic. I've been decoding to fixed HRTFs corresponding to virtual 
> speakers in a cube configuration. Good to know who was doing it and when was 
> already being done. I also made a head-tracking sensor using an 
> accelerometer, gyroscope and magnetometer controlled by an Arduino Pro Mini:
>
> http://vimeo.com/22727528
>
> Cheers,
>
> Hector
>
> On Wed, May 25, 2011 at 4:06 AM, Dave Malham <dave.mal...@york.ac.uk> wrote:
>>
>>
>> On 24/05/2011 20:00, f...@libero.it wrote:
>>>
>>> <snip>
>>>
>>> I should mention that interpolation of HRTF is not the only possible
>>> technique; you can use for example a virtual loudspeaker array...
>>>
>> This is certainly the way that the Lake DSP system worked that they
>> demonstrated way back in 1993 (I think it's in the papers for the
>> London
>> VR93 confence from that year but I don't have my copy of the
>> proceedings hand). The sounds were recorded in (first order)
>> Ambisonics and the head tracking drove a rotate/tilt algorithme that
>> fed a decoder to virtual speakers the signals from which were
>> convolved with fixed hrtf's corresponding to the speakers' positions
>> that were fixed wrt the head, mixed together and fed to the headphones.
>>
>>
>>                  Dave
> _______________________________________________
> Sursound mailing list
> Sursound@music.vt.edu
> https://mail.music.vt.edu/mailman/listinfo/sursound
> _______________________________________________
> Sursound mailing list
> Sursound@music.vt.edu
> https://mail.music.vt.edu/mailman/listinfo/sursound
>
_______________________________________________
Sursound mailing list
Sursound@music.vt.edu
https://mail.music.vt.edu/mailman/listinfo/sursound

Reply via email to