Dear Filippo,

Thanks a lot for your quite valuable comments.


> Apparently, as Akis and Joern mentioned, the following items often are used
> to
> achieve externalization:
> - decorrelation/reverberation
> - head tracking
> - individualized HRTF
> - headphone equalization
>


What I am now confusing is what you mean by "decorrelation/reverberation"?
How to do decorrelation? for What?

Thank you so much in advance.

Cheers,
Junfeng




>
> We believe that the order of the items above reflects their relevance (in
> decreasing order).
>
> At the London AES, I discussed this with some researchers from Aalto Uni
> (they gave me an extremely impressive demo when I visited their lab in
> Helsinki). They stressed the fact that a visual reference to the virtual
> sound
> source location is an extremely important localization cue...
>
> I should mention that interpolation of HRTF is not the only possible
> technique; you can use for example a virtual loudspeaker array...
>
> Does the Dolby product implement head tracking?
>
> Hope this helps
> Filippo
>
> >From: Archontis Politis <deadflagb...@gmail.com>
> >Subject: Re: [Sursound] Sound Externalization Headphone
> >To: sursound@music.vt.edu
> >Message-ID: <4ddbca43.20...@gmail.com>
> >Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> >
> >Hi,
> >
> >I would add to J?rn's comments that apart from head-tracking, which is
> >crucial, you probably have to apply some decorrelation to your synthetic
> >binaural signals, and mix them with the normal ones. From anechoic hrtfs
> >only, especially if they are generic ones it is easy to get the in-head
> >effect. You can add decorrelation by some room simulation algorithm,
> >artificial reverberation or simpler by convolving your signals with
> >bursts of noise, passing them through allpass filters, applying varying
> >delays, whatever you can do that will scramble the phase but not the
> >magnitude of the sounds.
> >
> >I have heard demonstrations with room simulated binaural responses that
> >were well externalised without head-tracking, adding head-tracking
> >should be very effective. You can check the literature for audio
> >decorrelation techniques or artificial reverberation. Have a look also
> >on the following master thesis:
> >
> >Headphone Sound Externalization - TKK Acoustics
> >www.acoustics.hut.fi/publications/files/theses/liitola_mst.pdf
> >
> >Regards,
> >Archontis
>
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