Dear List,

Could anyone share the sound externalized data for headphone rendering with
me?

Thank you so much.

Best regards,
Junfeng


On Wed, Jun 1, 2011 at 4:54 PM, Junfeng Li <junfeng.li.1...@gmail.com>wrote:

> Dear Filippo, all friends,
>
> According to your comments, we have processed the binaural sound by
> performing headphone equalization and adding reverberation. The processed
> data can be downloaded from
>
> https://proself2.jaist.ac.jp/public/pVFAAA0MP8dAqTcB6R4w7AJKMfhlt8TlYUr-IojOpP-Z
>
> (test_src: the original sound; test_synthesis: the processed sound)
> Could you listen to them and give me your own ideas on the synthesized
> data? Of course, the headphone that you will use is different from mine,
> while its effect should be not so significant, i think.
>
> We are now studying head-tracking which is expected to be added in the near
> future. And the individualization of HRTFs is quite difficult in real
> situation, therefore, I cannot do it currently.
>
> Thank you so much for your comments on our data and our research.
>
> Best regards,
> Junfeng
>
>
>
>
>
>>
>>
>> On Thu, May 26, 2011 at 10:09 PM, f...@libero.it <f...@libero.it> wrote:
>>
>>> Dear Junfeng
>>>
>>> decorrelation is a term quite loosely used in the audio community, I
>>> believe.
>>>
>>> You can find a definition of correlation in any good signal processing
>>> book. It is the convolution of a signal with the time reversed version of
>>> another signal.
>>> If this function is a delta, then the two signals are perfectly
>>> correlated, if it is similar to noise, they are uncorelated.
>>>
>>> You can think about white noise: if you generate a burst of white noise
>>> and you correlate with itself, you'll get more or less a delta function. If
>>> you plat these two identical throug a stereo system, you will preceive a
>>> virtual acoustic image between the speakers.
>>>
>>> If  you now correlate the previous noise with a different burst of white
>>> noise, you'll get noise again (namely, the two signals are not correlated).
>>> If you play these two diffrent signals through the same stereo system, I
>>> believe you will perceive two separate noise sources.
>>>
>>>
>>> If you think about a binaural signal obtained by convolving a mono signal
>>> with an HRTF for 0 elevation and 0 azimuth, the left and right signals are
>>> going to be the same (assuming symmetry of the head/torso).
>>>
>>> Decorrelating the two signals mainly means to add some randomization of
>>> the phase of teh two signals, so that they are not exactly the same.
>>>
>>> In practice, this correspods to convolving the signals with two diffrent
>>> all-pass filters. Usually, these filters are chosen to be short bursts of
>>> white noise with and exponential decay.
>>>
>>> You might argue that this is more or less the same as adding some
>>> reverberation, and I would indeed agree with you... in fact a binaural
>>> reverberation (with IACC smaller than 1) decorrelates the right and left
>>> signal and gives apparently an idea of spaciousness and helps greately with
>>> the externalization.
>>>
>>>
>>> I think some suggestions on how to decorrelate signals can be found in
>>> Laitinen' s thesis.
>>>
>>>
>>> I hope this helps...
>>>
>>> Filippo
>>>
>>>
>>>
>>>  ----Messaggio originale----
>>> Da: junfeng.li.1...@gmail.com
>>> Data: 26/05/2011 15.28
>>> A: "f...@libero.it"<f...@libero.it>, "Surround Sound discussion group"<
>>> sursound@music.vt.edu>
>>> Ogg: Re: [Sursound] Sound Externalization Headphone
>>>
>>>
>>> Dear Filippo,
>>>
>>> Thanks a lot for your quite valuable comments.
>>>
>>>
>>>> Apparently, as Akis and Joern mentioned, the following items often are
>>>> used to
>>>> achieve externalization:
>>>> - decorrelation/reverberation
>>>> - head tracking
>>>> - individualized HRTF
>>>> - headphone equalization
>>>>
>>>
>>>
>>> What I am now confusing is what you mean by
>>> "decorrelation/reverberation"?
>>> How to do decorrelation? for What?
>>>
>>> Thank you so much in advance.
>>>
>>> Cheers,
>>> Junfeng
>>>
>>>
>>>
>>>
>>>>
>>>> We believe that the order of the items above reflects their relevance
>>>> (in
>>>> decreasing order).
>>>>
>>>> At the London AES, I discussed this with some researchers from Aalto Uni
>>>> (they gave me an extremely impressive demo when I visited their lab in
>>>> Helsinki). They stressed the fact that a visual reference to the virtual
>>>> sound
>>>> source location is an extremely important localization cue...
>>>>
>>>> I should mention that interpolation of HRTF is not the only possible
>>>> technique; you can use for example a virtual loudspeaker array...
>>>>
>>>> Does the Dolby product implement head tracking?
>>>>
>>>> Hope this helps
>>>> Filippo
>>>>
>>>> >From: Archontis Politis <deadflagb...@gmail.com>
>>>> >Subject: Re: [Sursound] Sound Externalization Headphone
>>>> >To: sursound@music.vt.edu
>>>> >Message-ID: <4ddbca43.20...@gmail.com>
>>>> >Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>>> >
>>>> >Hi,
>>>> >
>>>> >I would add to J?rn's comments that apart from head-tracking, which is
>>>> >crucial, you probably have to apply some decorrelation to your
>>>> synthetic
>>>> >binaural signals, and mix them with the normal ones. From anechoic
>>>> hrtfs
>>>> >only, especially if they are generic ones it is easy to get the in-head
>>>> >effect. You can add decorrelation by some room simulation algorithm,
>>>> >artificial reverberation or simpler by convolving your signals with
>>>> >bursts of noise, passing them through allpass filters, applying varying
>>>> >delays, whatever you can do that will scramble the phase but not the
>>>> >magnitude of the sounds.
>>>> >
>>>> >I have heard demonstrations with room simulated binaural responses that
>>>> >were well externalised without head-tracking, adding head-tracking
>>>> >should be very effective. You can check the literature for audio
>>>> >decorrelation techniques or artificial reverberation. Have a look also
>>>> >on the following master thesis:
>>>> >
>>>> >Headphone Sound Externalization - TKK Acoustics
>>>> >www.acoustics.hut.fi/publications/files/theses/liitola_mst.pdf
>>>> >
>>>> >Regards,
>>>> >Archontis
>>>>
>>>> _______________________________________________
>>>>
>>>> Sursound mailing list
>>>> Sursound@music.vt.edu
>>>> https://mail.music.vt.edu/mailman/listinfo/sursound
>>>>
>>>
>>>
>>>
>>>
>>>
>>
>
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