Hi
You seem to have made a very advanced head tracking device,
Did you ever consider to use wii for head tracking?
http://rpavlik.github.com/wiimote-head-tracker-gui/
Wii headtracking in VR Juggler through VRPN
http://www.xs4all.nl/~wognum/wii/

http://www.wiimoteproject.com/

Regards
Bo-Erik




-----Original Message-----
From: sursound-boun...@music.vt.edu [mailto:sursound-boun...@music.vt.edu] On 
Behalf Of Hector Centeno
Sent: den 25 maj 2011 23:15
To: Surround Sound discussion group
Subject: Re: [Sursound] Sound Externalization Headphone

Exactly what I've been exploring using ambisonic recordings from a tetrahedral 
mic. I've been decoding to fixed HRTFs corresponding to virtual speakers in a 
cube configuration. Good to know who was doing it and when was already being 
done. I also made a head-tracking sensor using an accelerometer, gyroscope and 
magnetometer controlled by an Arduino Pro Mini:

http://vimeo.com/22727528

Cheers,

Hector

On Wed, May 25, 2011 at 4:06 AM, Dave Malham <dave.mal...@york.ac.uk> wrote:
>
>
> On 24/05/2011 20:00, f...@libero.it wrote:
>>
>> <snip>
>>
>> I should mention that interpolation of HRTF is not the only possible 
>> technique; you can use for example a virtual loudspeaker array...
>>
> This is certainly the way that the Lake DSP system worked that they 
> demonstrated way back in 1993 (I think it's in the papers for the 
> London
> VR93 confence from that year but I don't have my copy of the 
> proceedings hand). The sounds were recorded in (first order) 
> Ambisonics and the head tracking drove a rotate/tilt algorithme that 
> fed a decoder to virtual speakers the signals from which were 
> convolved with fixed hrtf's corresponding to the speakers' positions 
> that were fixed wrt the head, mixed together and fed to the headphones.
>
>
>                  Dave
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