Re: Playing Sounds in iOS

2012-06-22 Thread Roger Guay
Thanks Peter, that works. Everything is right again in my world!! On Jun 22, 2012, at 4:04 AM, use-livecode-requ...@lists.runrev.com wrote: > Message: 11 > Date: Thu, 21 Jun 2012 17:25:03 -0400 > From: "Peter M. Brigham" > To: How to use LiveCode > Subject: Re: Playin

Re: Playing Sounds in iOS

2012-06-21 Thread Peter M. Brigham
I think this ought to be "answer there is a file tSoundFile" -- does that work? May be moot now that you've solved your problem -- Peter Peter M. Brigham pmb...@gmail.com http://home.comcast.net/~pmbrig On Jun 21, 2012, at 4:48 PM, Roger Guay wrote: > Interesting though that the "answer th

Re: Playing Sounds in iOS

2012-06-21 Thread Chris Sheffield
oger > > > On Jun 21, 2012, at 12:57 PM, use-livecode-requ...@lists.runrev.com wrote: > >> Message: 23 >> Date: Thu, 21 Jun 2012 13:48:08 -0600 >> From: Chris Sheffield >> To: How to use LiveCode >> Subject: Re: Playing Sounds in iOS >> Message-

Re: Playing Sounds in iOS

2012-06-21 Thread Roger Guay
d > To: How to use LiveCode > Subject: Re: Playing Sounds in iOS > Message-ID: <93e8fdec-befe-4cef-bbf5-058025dcd...@me.com> > Content-Type: text/plain; CHARSET=US-ASCII > > Roger, > > Try this. Open the Standalone Application Settings dialog. Click on Copy > Files

Re: Playing Sounds in iOS

2012-06-21 Thread Roger Guay
1 Jun 2012 18:16:54 + > From: Devin Asay > To: How to use LiveCode > Subject: Re: Playing Sounds in iOS > Message-ID: <992fa676-ef2c-4e3e-a097-d1f1260e8...@byu.edu> > Content-Type: text/plain; charset="us-ascii" > > Roger, > > Maybe you'

Re: Playing Sounds in iOS

2012-06-21 Thread Chris Sheffield
pt the "Default build folder", which in my case is my > desktop. Doesn't the "engine folder" take care of path automatically when > running on the device? > > Thanks again, > > Roger > > > On Jun 20, 2012, at 3:12 PM, use-livecode-requ...@lists

Re: Playing Sounds in iOS

2012-06-21 Thread Colin Holgate
He did say that he was trying WAV too, which ought to come under the Linear PCM ability. On Jun 21, 2012, at 2:46 PM, J. Landman Gay wrote: > >I looked back in the thread and saw you are using sound files of type > >".caf". Try a different format and see if it works.

Re: Playing Sounds in iOS

2012-06-21 Thread Bob Sneidar
That is not entirely accurate. The Mac file system can be formatted as case sensitive or not. The default is not, and there probably isn't a single person in the world who uses case sensitivity, but hey, I'm in developer mode. Bob On Jun 21, 2012, at 11:16 AM, Devin Asay wrote: > Roger, > >

Re: Playing Sounds in iOS

2012-06-21 Thread J. Landman Gay
On 6/21/12 12:43 PM, Roger Guay wrote: I am not able to play sounds in either the simulator nor my iPad. I looked back in the thread and saw you are using sound files of type ".caf". Try a different format and see if it works. From the Apple developer notes: The audio technologies in iOS s

Re: Playing Sounds in iOS

2012-06-21 Thread Devin Asay
> > > On Jun 20, 2012, at 3:12 PM, use-livecode-requ...@lists.runrev.com wrote: > >> Message: 10 >> Date: Wed, 20 Jun 2012 13:14:11 -0600 >> From: Chris Sheffield >> To: How to use LiveCode >> Subject: Re: Playing Sounds in iOS >> Message-ID: &g

Re: Playing Sounds in iOS

2012-06-21 Thread Roger Guay
u...@lists.runrev.com wrote: > Message: 10 > Date: Wed, 20 Jun 2012 13:14:11 -0600 > From: Chris Sheffield > To: How to use LiveCode > Subject: Re: Playing Sounds in iOS > Message-ID: > Content-Type: text/plain; CHARSET=US-ASCII > > Your code seems okay as far as

Re: Playing Sounds in iOS

2012-06-20 Thread Chris Sheffield
> > Thanks, > Roger > > > > > On Jun 20, 2012, at 10:00 AM, use-livecode-requ...@lists.runrev.com wrote: > >> Message: 9 >> Date: Wed, 20 Jun 2012 08:38:58 -0600 >> From: Chris Sheffield >> To: How to use LiveCode >> Subject: Re: Playin

Re: Playing Sounds in iOS

2012-06-20 Thread Roger Guay
ger On Jun 20, 2012, at 10:00 AM, use-livecode-requ...@lists.runrev.com wrote: > Message: 9 > Date: Wed, 20 Jun 2012 08:38:58 -0600 > From: Chris Sheffield > To: How to use LiveCode > Subject: Re: Playing Sounds in iOS > Message-ID: <4072-d477-42c7-bc36-0dc45ee0b...@m

Re: Playing Sounds in iOS

2012-06-20 Thread Chris Sheffield
Roger, When using mobilePlaySoundOnChannel, I've always had to build the full path to the file for it to work correctly. So if you've verified that it's copying correctly into the app bundle and, assuming it's not in a sub folder of the bundle, try something like this: if the environment is "m

Re: Playing Sounds in iOS

2012-06-20 Thread Roger Guay
Hi all, I'm trying to play a sound in iOS. My code:if the environment is "mobile" then mobilePlaySoundOnChannel "mySnd.wav", "current", "now" else play "mySnd.wav" I've imported mySnd.wav to the stack and I've copied it to the "Non-stack