Thanks Peter, that works. Everything is right again in my world!!
On Jun 22, 2012, at 4:04 AM, use-livecode-requ...@lists.runrev.com wrote:
> Message: 11
> Date: Thu, 21 Jun 2012 17:25:03 -0400
> From: "Peter M. Brigham"
> To: How to use LiveCode
> Subject: Re: Playin
I think this ought to be "answer there is a file tSoundFile" -- does that work?
May be moot now that you've solved your problem
-- Peter
Peter M. Brigham
pmb...@gmail.com
http://home.comcast.net/~pmbrig
On Jun 21, 2012, at 4:48 PM, Roger Guay wrote:
> Interesting though that the "answer th
oger
>
>
> On Jun 21, 2012, at 12:57 PM, use-livecode-requ...@lists.runrev.com wrote:
>
>> Message: 23
>> Date: Thu, 21 Jun 2012 13:48:08 -0600
>> From: Chris Sheffield
>> To: How to use LiveCode
>> Subject: Re: Playing Sounds in iOS
>> Message-
d
> To: How to use LiveCode
> Subject: Re: Playing Sounds in iOS
> Message-ID: <93e8fdec-befe-4cef-bbf5-058025dcd...@me.com>
> Content-Type: text/plain; CHARSET=US-ASCII
>
> Roger,
>
> Try this. Open the Standalone Application Settings dialog. Click on Copy
> Files
1 Jun 2012 18:16:54 +
> From: Devin Asay
> To: How to use LiveCode
> Subject: Re: Playing Sounds in iOS
> Message-ID: <992fa676-ef2c-4e3e-a097-d1f1260e8...@byu.edu>
> Content-Type: text/plain; charset="us-ascii"
>
> Roger,
>
> Maybe you'
pt the "Default build folder", which in my case is my
> desktop. Doesn't the "engine folder" take care of path automatically when
> running on the device?
>
> Thanks again,
>
> Roger
>
>
> On Jun 20, 2012, at 3:12 PM, use-livecode-requ...@lists
He did say that he was trying WAV too, which ought to come under the Linear PCM
ability.
On Jun 21, 2012, at 2:46 PM, J. Landman Gay wrote:
> >I looked back in the thread and saw you are using sound files of type
> >".caf". Try a different format and see if it works.
That is not entirely accurate. The Mac file system can be formatted as case
sensitive or not. The default is not, and there probably isn't a single person
in the world who uses case sensitivity, but hey, I'm in developer mode.
Bob
On Jun 21, 2012, at 11:16 AM, Devin Asay wrote:
> Roger,
>
>
On 6/21/12 12:43 PM, Roger Guay wrote:
I am not able to play sounds in either the simulator nor my iPad.
I looked back in the thread and saw you are using sound files of type
".caf". Try a different format and see if it works.
From the Apple developer notes:
The audio technologies in iOS s
>
>
> On Jun 20, 2012, at 3:12 PM, use-livecode-requ...@lists.runrev.com wrote:
>
>> Message: 10
>> Date: Wed, 20 Jun 2012 13:14:11 -0600
>> From: Chris Sheffield
>> To: How to use LiveCode
>> Subject: Re: Playing Sounds in iOS
>> Message-ID:
&g
u...@lists.runrev.com wrote:
> Message: 10
> Date: Wed, 20 Jun 2012 13:14:11 -0600
> From: Chris Sheffield
> To: How to use LiveCode
> Subject: Re: Playing Sounds in iOS
> Message-ID:
> Content-Type: text/plain; CHARSET=US-ASCII
>
> Your code seems okay as far as
>
> Thanks,
> Roger
>
>
>
>
> On Jun 20, 2012, at 10:00 AM, use-livecode-requ...@lists.runrev.com wrote:
>
>> Message: 9
>> Date: Wed, 20 Jun 2012 08:38:58 -0600
>> From: Chris Sheffield
>> To: How to use LiveCode
>> Subject: Re: Playin
ger
On Jun 20, 2012, at 10:00 AM, use-livecode-requ...@lists.runrev.com wrote:
> Message: 9
> Date: Wed, 20 Jun 2012 08:38:58 -0600
> From: Chris Sheffield
> To: How to use LiveCode
> Subject: Re: Playing Sounds in iOS
> Message-ID: <4072-d477-42c7-bc36-0dc45ee0b...@m
Roger,
When using mobilePlaySoundOnChannel, I've always had to build the full path to
the file for it to work correctly. So if you've verified that it's copying
correctly into the app bundle and, assuming it's not in a sub folder of the
bundle, try something like this:
if the environment is "m
Hi all,
I'm trying to play a sound in iOS.
My code:if the environment is "mobile" then
mobilePlaySoundOnChannel "mySnd.wav", "current", "now"
else play "mySnd.wav"
I've imported mySnd.wav to the stack and I've copied it to the "Non-stack
15 matches
Mail list logo