Thanks so much for you patience, Chris . . . I'm learning a lot from you, but 
unfortunately, I'm still not able to play sounds in iOS. In answer to your 
questions and points:

I am not able to play sounds in either the simulator nor my iPad.

The answer command you suggest (very clever!) returns false in the simulator 
and on my iPad. Yet, I have verified the files are sitting in plain site of 
Show Package Contents folder of the standalone

You mention that "You can also verify the path by looking at the path as it's 
listed in Standalone Application Settings". Where is that? I can't seem to find 
anything except the "Default build folder", which in my case is my desktop. 
Doesn't the "engine folder" take care of path automatically when running on the 
device?

Thanks again,

Roger


On Jun 20, 2012, at 3:12 PM, use-livecode-requ...@lists.runrev.com wrote:

> Message: 10
> Date: Wed, 20 Jun 2012 13:14:11 -0600
> From: Chris Sheffield <cmsheffi...@me.com>
> To: How to use LiveCode <use-livecode@lists.runrev.com>
> Subject: Re: Playing Sounds in iOS
> Message-ID: <d9e8907f-8aff-48c5-bd78-b900bc68b...@me.com>
> Content-Type: text/plain; CHARSET=US-ASCII
> 
> Your code seems okay as far as I can tell. I'm guessing the path is not 
> getting set correctly. Are you running this in the simulator or on a device?
> 
> One really quick way to verify the path of a file, especially if you're 
> running in the simulator, is to simply place an answer command right before 
> the call to mobilePlaySoundOnChannel to check the existence of the file 
> you're trying to play. So something like:
> 
> answer there is a file tSoundFile
> 
> This will return true if the file exists, false otherwise. If your app is 
> built for a device and you want to make sure the file are copying into the 
> bundle correctly, in the Finder, right click on the bundle and choose Show 
> Package Contents. Your files will either be right inside that folder or 
> inside a sub folder. So just make sure to set the path accordingly. You can 
> also verify the path by looking at the path as it's listed in Standalone 
> Application Settings. If there are any folder names as part of the path, 
> those folders will be created inside your app bundle and need to be included 
> when building paths for the sound files.
> 
> So if you've verified the path and things are still not working, the only 
> other thing I can think of is that you've got files that are not compatible 
> with iOS for whatever reason, though I believe those file types are.
> 
> Chris


_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to