Roger,

Maybe you've done this, but keep in mind that the iOS file system is case 
sensitive, unlike the OS X file system. Could there be case mismatches in your 
file paths and/or names?

Devin


On Jun 21, 2012, at 11:43 AM, Roger Guay wrote:

> Thanks so much for you patience, Chris . . . I'm learning a lot from you, but 
> unfortunately, I'm still not able to play sounds in iOS. In answer to your 
> questions and points:
> 
> I am not able to play sounds in either the simulator nor my iPad.
> 
> The answer command you suggest (very clever!) returns false in the simulator 
> and on my iPad. Yet, I have verified the files are sitting in plain site of 
> Show Package Contents folder of the standalone
> 
> You mention that "You can also verify the path by looking at the path as it's 
> listed in Standalone Application Settings". Where is that? I can't seem to 
> find anything except the "Default build folder", which in my case is my 
> desktop. Doesn't the "engine folder" take care of path automatically when 
> running on the device?
> 
> Thanks again,
> 
> Roger
> 
> 
> On Jun 20, 2012, at 3:12 PM, use-livecode-requ...@lists.runrev.com wrote:
> 
>> Message: 10
>> Date: Wed, 20 Jun 2012 13:14:11 -0600
>> From: Chris Sheffield <cmsheffi...@me.com>
>> To: How to use LiveCode <use-livecode@lists.runrev.com>
>> Subject: Re: Playing Sounds in iOS
>> Message-ID: <d9e8907f-8aff-48c5-bd78-b900bc68b...@me.com>
>> Content-Type: text/plain; CHARSET=US-ASCII
>> 
>> Your code seems okay as far as I can tell. I'm guessing the path is not 
>> getting set correctly. Are you running this in the simulator or on a device?
>> 
>> One really quick way to verify the path of a file, especially if you're 
>> running in the simulator, is to simply place an answer command right before 
>> the call to mobilePlaySoundOnChannel to check the existence of the file 
>> you're trying to play. So something like:
>> 
>> answer there is a file tSoundFile
>> 
>> This will return true if the file exists, false otherwise. If your app is 
>> built for a device and you want to make sure the file are copying into the 
>> bundle correctly, in the Finder, right click on the bundle and choose Show 
>> Package Contents. Your files will either be right inside that folder or 
>> inside a sub folder. So just make sure to set the path accordingly. You can 
>> also verify the path by looking at the path as it's listed in Standalone 
>> Application Settings. If there are any folder names as part of the path, 
>> those folders will be created inside your app bundle and need to be included 
>> when building paths for the sound files.
>> 
>> So if you've verified the path and things are still not working, the only 
>> other thing I can think of is that you've got files that are not compatible 
>> with iOS for whatever reason, though I believe those file types are.
>> 
>> Chris
> 
> 
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Devin Asay
Humanities Technology and Research Support Center
Brigham Young University




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