Roger, Maybe you've done this, but keep in mind that the iOS file system is case sensitive, unlike the OS X file system. Could there be case mismatches in your file paths and/or names?
Devin On Jun 21, 2012, at 11:43 AM, Roger Guay wrote: > Thanks so much for you patience, Chris . . . I'm learning a lot from you, but > unfortunately, I'm still not able to play sounds in iOS. In answer to your > questions and points: > > I am not able to play sounds in either the simulator nor my iPad. > > The answer command you suggest (very clever!) returns false in the simulator > and on my iPad. Yet, I have verified the files are sitting in plain site of > Show Package Contents folder of the standalone > > You mention that "You can also verify the path by looking at the path as it's > listed in Standalone Application Settings". Where is that? I can't seem to > find anything except the "Default build folder", which in my case is my > desktop. Doesn't the "engine folder" take care of path automatically when > running on the device? > > Thanks again, > > Roger > > > On Jun 20, 2012, at 3:12 PM, use-livecode-requ...@lists.runrev.com wrote: > >> Message: 10 >> Date: Wed, 20 Jun 2012 13:14:11 -0600 >> From: Chris Sheffield <cmsheffi...@me.com> >> To: How to use LiveCode <use-livecode@lists.runrev.com> >> Subject: Re: Playing Sounds in iOS >> Message-ID: <d9e8907f-8aff-48c5-bd78-b900bc68b...@me.com> >> Content-Type: text/plain; CHARSET=US-ASCII >> >> Your code seems okay as far as I can tell. I'm guessing the path is not >> getting set correctly. Are you running this in the simulator or on a device? >> >> One really quick way to verify the path of a file, especially if you're >> running in the simulator, is to simply place an answer command right before >> the call to mobilePlaySoundOnChannel to check the existence of the file >> you're trying to play. So something like: >> >> answer there is a file tSoundFile >> >> This will return true if the file exists, false otherwise. If your app is >> built for a device and you want to make sure the file are copying into the >> bundle correctly, in the Finder, right click on the bundle and choose Show >> Package Contents. Your files will either be right inside that folder or >> inside a sub folder. So just make sure to set the path accordingly. You can >> also verify the path by looking at the path as it's listed in Standalone >> Application Settings. If there are any folder names as part of the path, >> those folders will be created inside your app bundle and need to be included >> when building paths for the sound files. >> >> So if you've verified the path and things are still not working, the only >> other thing I can think of is that you've got files that are not compatible >> with iOS for whatever reason, though I believe those file types are. >> >> Chris > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode Devin Asay Humanities Technology and Research Support Center Brigham Young University _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode