Roger, When using mobilePlaySoundOnChannel, I've always had to build the full path to the file for it to work correctly. So if you've verified that it's copying correctly into the app bundle and, assuming it's not in a sub folder of the bundle, try something like this:
if the environment is "mobile" then put specialFolderPath("engine") & "/mySnd.wav" into tPath mobilePlaySoundOnChannel tPath, "current", "now" else play "mySnd.wav" end if Hopefully that'll work for you. If you have the sound file in a sub folder in the bundle, simply make sure to include that in the path. Chris Sheffield On Jun 20, 2012, at 7:46 AM, Roger Guay <i...@mac.com> wrote: > Hi all, > > I'm trying to play a sound in iOS. > > My code: if the environment is "mobile" then > mobilePlaySoundOnChannel "mySnd.wav", "current", "now" > else play "mySnd.wav" > > I've imported mySnd.wav to the stack and I've copied it to the "Non-stack > files in the application" of the Standalone Application Settings. > > it works in the IDE but not in the simulator nor my iPad. > > Any help please? > > Thanks! > Roger > > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode