Roger,

When using mobilePlaySoundOnChannel, I've always had to build the full path to 
the file for it to work correctly. So if you've verified that it's copying 
correctly into the app bundle and, assuming it's not in a sub folder of the 
bundle, try something like this:

if the environment is "mobile" then
put specialFolderPath("engine") & "/mySnd.wav" into tPath
mobilePlaySoundOnChannel tPath, "current", "now"
else
play "mySnd.wav"
end if

Hopefully that'll work for you. If you have the sound file in a sub folder in 
the bundle, simply make sure to include that in the path.

Chris Sheffield


On Jun 20, 2012, at 7:46 AM, Roger Guay <i...@mac.com> wrote:

> Hi all,
> 
> I'm trying to play a sound in iOS.
> 
> My code:                      if the environment is "mobile" then 
> mobilePlaySoundOnChannel  "mySnd.wav", "current", "now"
>                               else play "mySnd.wav"
> 
> I've imported mySnd.wav to the stack and I've copied it to the "Non-stack 
> files in the application" of the Standalone Application Settings.
> 
> it works in the IDE but not in the simulator nor my iPad. 
> 
> Any help please?
> 
> Thanks!
> Roger 
> 
> 
> 
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